QML学习
main.qml
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
BusyIndicator {
id: busyIndicator
anchors.fill: parent
MouseArea {
anchors.fill: parent
onClicked: {
busyIndicator.running = busyIndicator.running? false: true
}
}
background: Rectangle {
id: backgroundRect
color: "transparent"
}
contentItem: Item {
Rectangle {
anchors.centerIn: parent
width: parent.width < parent.height? parent.width / 4 * 3: parent.height / 4 * 3
height: width
color: backgroundRect.color
radius: height / 2
border.width: height / 12
}
Canvas {
id: canvas
anchors.centerIn: parent
width: parent.width < parent.height? parent.width / 4 * 3: parent.height / 4 * 3
height: width
property real angle: 0
onPaint: {
rotate()
}
function rotate() {
var ctx = getContext('2d')
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.beginPath()
ctx.arc(width/2, height/2, height/2-height/12/2, canvas.angle, canvas.angle + Math.PI * 2 / 12, false)
ctx.lineWidth = height / 12
ctx.strokeStyle = "red"
ctx.stroke()
requestAnimationFrame(rotate)
}
Timer {
repeat: true
interval: 25
onTriggered: {
canvas.angle += Math.PI * 2 / 24
}
running: busyIndicator.running
}
}
}
}
}
演示