02 贪吃蛇

前言

呵呵 这是不知道 在哪里看到的 别人做的一个贪吃蛇 

因此 也把我 之前的 贪吃蛇 移植上来了 

当然 这个不过是为了 简单的入门了解, 呵呵 

然后 c++版本的贪吃蛇 需要先移植成 c 版本, 然后 再根据 单片机相关 设计调整

比如 led 点阵的输出, 比如 c99 语法的一些不兼容 

主控制程序

整体程序的结构如下, Test02Snake 是主控制程序, utils 是公共的东西 

snake 是贪吃蛇的相关实现 

Test02Snake.c


#include "utils.h"
#include "snake.h"


/**
 * main related
 */
long counter = 1;

u8 gled_end[8] = {0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38};

void main() {

    int i;
    u8 xList[8] = {1, 2, 3, 4, 6}, yList[8] = {1, 2, 3, 4, 7};
    u8 word[8];

	Snake snakeIns;

	Snake *snake = &snakeIns;
    // snake = snakeInit();

	snakeInit(snake);
    snake->init(snake);
    snake->setMap(snake);
    snake->createFood(snake);
	ledToggle(6);
			   

    while (1) {

//  		snake->print(snake);
        snake->running(snake, counter);
        if (snake->isOver(snake))
            break;

		delay_ms(5);
        counter++;

    }

    while(1) {
        lightTubeByInt(snake->grade);
        printLedWord(8, gled_end);
    }

}


utils.h

#ifndef _utils_H
#define _utils_H

#include "reg52.h"
#include "stdlib.h"


typedef unsigned int u16;
typedef unsigned char u8;
typedef unsigned long u32;

// led dot related 
sbit SHIFT_REG_INPUT = P3 ^6;
sbit STORE_REG_INPUT = P3 ^5;
sbit SERIAL_PORT_INPUT = P3 ^4;
#define LEDDZ_COL_PORT P0


// tube related 
sbit LSA=P2^2;
sbit LSB=P2^3;
sbit LSC=P2^4;
#define SMG_A_DP_PORT	P0


// keyboard matrix related
#define KEY_MATRIX_PORT	P1


/**
 * delay $delayIn10Us us
 * @param ten_us
 */
void delay_10us(u16 ten_us);

/**
 * delay $delayInMs ms
 * @param ms
 */
void delay_ms(u16 ms);

/**
 * control led[pos] on/off
 * @param pos
 * @param on
 */
void ledCtl(u8 pos, u8 on);

/**
 * toggle led[pos] on/off
 * @param pos
 * @param on
 */
void ledToggle(u8 pos);

/**
 * random number 
 * @param seed
 * @param max
 * @param min
 */
unsigned int randomInt(unsigned int seed, unsigned int max, unsigned int min);

/**
 * printLedWord
 *
 * @param wordLength
 * @param word
 */
void printLedWord(int wordLength, u8 *word);

/**
 * lightTube
 * @param word
 */
void lightTube(u8 *word);

/**
 * lightTubeByInt
 * @param word
 */
void lightTubeByInt(u16 value);

/**
 * lightTubeByIntNTimes
 * @param word
 */
void lightTubeByIntSeconds(u16 value, u16 s);

/**
 * keyboardMatrixFlipScan
 * @return
 */
u8 keyboardMatrixFlipScan(void);

#endif

utils.c



#include "utils.h"



u8 gled_col[8] = {0x7f, 0xbf, 0xdf, 0xef, 0xf7, 0xfb, 0xfd, 0xfe};

u8 gsmg_code[10]={0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f};


void hc595_write_data(u8 dat);


void delay_10us(u16 ten_us) {
    while (ten_us--);
}


void delay_ms(u16 ms) {
    u16 i, j;
    for (i = ms; i > 0; i--)
        for (j = 110; j > 0; j--);
}


void ledCtl(u8 pos, u8 on) {
    if(on == 0) {
        P2 |= (1 << pos);
        return;
    }
    P2 &= (~(1 << pos));
}


void ledToggle(u8 pos) {
    P2 ^= (1 << pos);
}


unsigned int randomInt(unsigned int seed, unsigned int min, unsigned int max) {

    return rand() % (max + 1 - min) + min;
}

void printLedWord(int wordLength, u8 *word) {
    u8 i;
    for (i = 0; i < wordLength; i++) {
        LEDDZ_COL_PORT = gled_col[i];
        hc595_write_data(word[i]);
        delay_10us(10);
        hc595_write_data(0x00);
    }
}

void hc595_write_data(u8 dat) {
    u8 i = 0;

    for (i = 0; i < 8; i++) {
        SERIAL_PORT_INPUT = dat >> 7;
        dat <<= 1;
        SHIFT_REG_INPUT = 0;
        delay_10us(1);
        SHIFT_REG_INPUT = 1;
        delay_10us(1);
    }
    STORE_REG_INPUT = 1;
    delay_10us(1);
    STORE_REG_INPUT = 0;
}


void lightTube(u8 *word) {
    u8 i=0;
    for(i=0;i<8;i++) {
        switch(i) {
            case 0: LSC=1;LSB=1;LSA=1;break;
            case 1: LSC=1;LSB=1;LSA=0;break;
            case 2: LSC=1;LSB=0;LSA=1;break;
            case 3: LSC=1;LSB=0;LSA=0;break;
            case 4: LSC=0;LSB=1;LSA=1;break;
            case 5: LSC=0;LSB=1;LSA=0;break;
            case 6: LSC=0;LSB=0;LSA=1;break;
            case 7: LSC=0;LSB=0;LSA=0;break;
        }
        SMG_A_DP_PORT = gsmg_code[word[i]];
        delay_10us(10);
        SMG_A_DP_PORT=0x00;
    }
}


void lightTubeByInt(u16 value) {
	u16 i;
	u8 idx = 7;
	u8 word[8];

	for(i=0; i<8; i++) {
	    word[i] = 0;
	}
    i = value;
	while(i > 0) {
	    word[idx --] = i % 10;
	    i = i / 10;
	}
    lightTube(word);
}

void lightTubeByIntSeconds(u16 value, u16 s) {
    u16 i, j;
    for (i = s * 8; i > 0; i--)
        for (j = 110; j > 0; j--)
        	lightTubeByInt(value);
}

u8 keyboardMatrixFlipScan(void) {
    static u8 result = 0;

    KEY_MATRIX_PORT=0x0f;
    if(KEY_MATRIX_PORT!=0x0f) {
        delay_10us(1000);
        if(KEY_MATRIX_PORT!=0x0f) {
            KEY_MATRIX_PORT=0x0f;
            switch(KEY_MATRIX_PORT) {
                case 0x07: result=1;break;
                case 0x0b: result=2;break;
                case 0x0d: result=3;break;
                case 0x0e: result=4;break;
            }

            KEY_MATRIX_PORT=0xf0;
            switch(KEY_MATRIX_PORT) {
                case 0x70: result=result;break;
                case 0xb0: result=result+4;break;
                case 0xd0: result=result+8;break;
                case 0xe0: result=result+12;break;
            }
            while(KEY_MATRIX_PORT!=0xf0);
        }
    }
    else
        result=0;

    return result;
}

贪吃蛇的实现

snake.h 

#ifndef _snake_H
#define _snake_H


#include "utils.h"

typedef struct Node {
    int x;
    int y;
} Node;


typedef struct Snake {
    struct Node *head;        
    struct Node *food;        
    int flag;        
    int grade;        
    int level;        
    int direction;

    void (*setMap)(struct Snake *snake);          
    int (*isOver)(struct Snake *snake);            
    void (*go)(struct Snake *snake);                
    void (*running)(struct Snake *snake, int counter);
    void (*isKeyPressed)(struct Snake *snake);
    void (*init)(struct Snake *snake);
    void (*addNode)(struct Snake *snake, int x, int y);            
	void (*moveTo)(struct Snake *snake, int direction);            
    void (*createFood)(struct Snake *snake);        
    int (*getFood)(struct Snake *snake);            
    int (*isFoodCover)(struct Snake *snake);        
    int (*isSuccess)(struct Snake *snake);        
    void (*print)(struct Snake *snake);            
} Snake;


void snakeInit(struct Snake *snake);


#endif

snake.c 

如下 就是 贪吃蛇的初始化, 生成食物, 运行, 等等 相关 


#include "snake.h"


void position(int, int);

struct Node *nodeInit(int, int y);

void snakeInit(Snake *snake);

void setMap(struct Snake *snake);

int isOver(struct Snake *snake);

void go(struct Snake *snake);

void running(struct Snake *snake, int counter);

void isKeyPressed(struct Snake *snake);

void init(struct Snake *snake);

void addNode(struct Snake *snake, int x, int y);
   
void moveTo(struct Snake *snake, int direction);

void createFood(struct Snake *snake);

int getFood(struct Snake *snake);

int isFoodCover(struct Snake *snake);

int isSuccess(struct Snake *snake);

void print(struct Snake *snake);

int snakeHeadInitX = 2;
int snakeHeadInitY = 2;
int gameRangeXMax = 8;
int gameRangeYMax = 8;
int snakeNodeXOffset = 1;
int snakeNodeYOffset = 1;

Node nodeList[100];
Node foodNodeIns;
Node *foodNode = &foodNodeIns;


void snakeInit(struct Snake *snake) {
    // struct Snake *result = malloc(sizeof(struct Snake));
//    snake->head = nodeInit(snakeHeadInitX, snakeHeadInitY);
    snake->head = &nodeList[0];
    snake->level = 0;
    addNode(snake, snakeHeadInitX, snakeHeadInitY);


    snake->flag = 0;
    snake->direction = 2;
    snake->grade = 0;

    snake->setMap = setMap;
    snake->isOver = isOver;
    snake->go = go;
    snake->running = running;
    snake->isKeyPressed = isKeyPressed;
    snake->init = init;
    snake->addNode = addNode;
	snake->moveTo = moveTo;
    snake->createFood = createFood;
    snake->getFood = getFood;
    snake->isFoodCover = isFoodCover;
    snake->isSuccess = isSuccess;
    snake->print = print;
}


void setMap(struct Snake *snake) {

}


void init(struct Snake *snake) {
	int i;
    struct Node *p = snake->head;
    for (i = 1; i <= 2; i++) {
        addNode(snake, p->x - (i * snakeNodeXOffset), p->y);
    }
}

void addNode(struct Snake *snake, int x, int y) {
    nodeList[snake->level].x = x;
    nodeList[snake->level].y = y;
    snake->level ++;
    snake->grade = snake->grade + 5 * (snake->level + 1);
}

void moveTo(struct Snake *snake, int direction) {
    u8 i;
    for(i = snake->level - 1; i > 0; i--) {
        nodeList[i].x = nodeList[i-1].x;
        nodeList[i].y = nodeList[i-1].y;
    }

	snake->direction = direction;
    if ((snake->direction + 2) % 2 == 1) {
        snake->head->y -= snake->direction;
    } else {
        snake->head->x += (snake->direction / 2);
    }
}

int isOver(struct Snake *snake) {
    struct Node *head = snake->head;
    struct Node *p;
	u8 i;
    if (head->x >= (gameRangeXMax * snakeNodeXOffset) || head->x < 0
        || head->y >= (gameRangeYMax * snakeNodeYOffset) || head->y < 0)
        return 1;
    for(i=2; i<snake->level; i++) {
        p = &nodeList[i];
        if (head->x == p->x && head->y == p->y) return 1;
    }
    if (snake->level >= 10) return 1;
    return 0;
}


void createFood(struct Snake *snake) {
    do {
        foodNode->x = randomInt(0, 0, (gameRangeXMax-1) * snakeNodeXOffset);
        foodNode->y = randomInt(0, 0, (gameRangeYMax-1) * snakeNodeYOffset);
    } while (snake->isFoodCover(snake));
}


int getFood(struct Snake *snake) {
    struct Node *head = snake->head;
    struct Node *p;

    if (head->x == foodNode->x && head->y == foodNode->y) {
        p = &nodeList[snake->level-1];
        addNode(snake, p->x, p->y);
        return 1;
    }
    return 0;
}


int isFoodCover(struct Snake *snake) {
	u8 i;
    struct Node *p = snake->head;
    struct Node *food = foodNode;
    for(i=0; i<snake->level; i++) {
        p = &nodeList[i];
        if (food->x == p->x && food->y == p->y) return 1;
    }
    return 0;
}


void go(struct Snake *snake) {
    struct Node *head = snake->head;
    struct Node *p;

    snake->moveTo(snake, snake->direction);
    snake->print(snake);
}


long snakeTurnNextThreshold = 1;
int snakeMaxRowCount = 50;
int snakeCurrentRowIdx = 1;


void running(struct Snake *snake, int counter) {
    struct Node *p;
    if (counter % snakeTurnNextThreshold == 0) {
        snakeCurrentRowIdx = (snakeCurrentRowIdx + 1) % snakeMaxRowCount;
    }

	snake->isKeyPressed(snake);
    if(snakeCurrentRowIdx > 0) {
        snake->print(snake);
        return ;
    }

    snake->print(snake);
    snake->go(snake);
    if (snake->getFood(snake)) {
        snake->createFood(snake);
    }

}

void isKeyPressed(struct Snake *snake) {
	u8 keyPressed = 0;
    keyPressed = keyboardMatrixFlipScan();
    // UP
    if (keyPressed == 2 && snake->direction != 1) snake->direction = -1;
        // LEFT
    else if (keyPressed == 5 && snake->direction != 2) snake->direction = -2;
        // DOWN
    else if (keyPressed == 6 && snake->direction != -1) snake->direction = 1;
        // RIGHT
    else if (keyPressed == 7 && snake->direction != -2) snake->direction = 2;
    if (keyPressed == 16) {
        while (1) {
            keyPressed = keyboardMatrixFlipScan();
            snake->print(snake);
            if (keyPressed == 16) break;
        }
    }
}

int isSuccess(struct Snake *snake) {
    if (snake->level >= 10) return 1;
    return 0;
}


void print(struct Snake *snake) {
    struct Node *p;
    u8 word[8];
    u8 i;

    for(i=0; i<8; i++) {
        word[i] = 0;
    }
    for(i=0; i<snake->level; i++) {
        p = &nodeList[i];
        word[p->x] |= (1 << p->y);
    }
    p = foodNode;
    word[p->x] |= (1 << p->y);

    printLedWord(8, word);
}
  

实际效果如下图 

游戏结束效果如下

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