flutter学习-day16-自定义组件

📚 目录

  1. 介绍
  2. 组合多个组件
  3. 自绘组件
    1. Custompaint
    2. 绘制边界RepaintBoundary
    3. CustomPainter与Canvas
    4. 画笔Paint
    5. 绘制组件例子

本文学习和引用自《Flutter实战·第二版》:作者:杜文

1. 介绍

当Flutter提供的现有组件无法满足我们的需求,或者我们为了共享代码需要封装一些通用组件,这时我们就需要自定义组件。在Flutter中自定义组件有三种方式:通过组合其他组件、自绘和实现RenderObject。

  • 组合多个Widget:通过已有组件来拼装组合成一个新的组件。
  • 通过CustomPaint自绘:通过Flutter中提供的CustomPaint和Canvas来实现UI自绘。
  • 通过RenderObject自绘:RenderObject中最终也是通过Canvas API来绘制的。而CustomPaint只是为了方便开发者封装的一个代理类。

2. 组合多个组件

实现一个渐变色背景,支持圆角,按下有涟漪效果的按钮,并且实现一个带动画的可以旋转的容器,每次点击按钮,容器旋转一点。

import 'package:flutter/material.dart';

/// 定义
class HomePage extends StatefulWidget {
   
  const HomePage({
   super.key});

  
  State<HomePage> createState() => HomePageState();
}

/// 实现
class HomePageState extends State<HomePage> {
   
  double myTurns = 0.0;

  
  Widget build(BuildContext context) {
   
    return Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Home'),
        ),
        body: Container(
          alignment: Alignment.center,
          child: Column(
            children: [
              TurnBox(
                  turns: myTurns,
                  speed: 500,
                  child: const Icon(
                    Icons.refresh,
                    size: 50,
                  )
              ),
              MyButton(
                colors: const [Colors.green, Colors.orangeAccent],
                height: 60.0,
                width: 300.0,
                borderRadius: const BorderRadius.all(Radius.circular(8)),
                onPressed: () {
   
                  setState(() {
   
                    myTurns += 0.2;
                  });
                },
                child: const Text('放手一搏'),
              )
            ],
          ),
        ));
  }
}
/// 自定义按钮
class MyButton extends StatelessWidget {
   
  const MyButton(
      {
   Key? key,
      this.colors,
      this.width,
      this.height,
      this.onPressed,
      this.borderRadius,
      required this.child})
      : super(key: key);

  // 渐变色数组
  final List<Color>? colors;

  // 按钮属性
  final double? width;
  final double? height;
  final BorderRadius? borderRadius;

  // 点击回调事件
  final GestureTapCallback? onPressed;

  final Widget child;

  
  Widget build(BuildContext context) {
   
    ThemeData theme = Theme.of(context);

    List<Color> myColors =
        colors ?? [theme.primaryColor, theme.primaryColorDark];

    return DecoratedBox(
      decoration: BoxDecoration(
          gradient: LinearGradient(colors: myColors),
          borderRadius: borderRadius),
      child: Material(
        type: MaterialType.transparency,
        child: InkWell(
          splashColor: Colors.white70,
          highlightColor: Colors.transparent,
          borderRadius: borderRadius ?? BorderRadius.circular(8),
          onTap: onPressed,
          child: ConstrainedBox(
            constraints: BoxConstraints.tightFor(height: height, width: width),
            child: Center(
              child: Padding(
                padding: const EdgeInsets.all(8.0),
                child: DefaultTextStyle(
                  style: const TextStyle(
                      fontWeight: FontWeight.bold, fontSize: 18.0),
                  child: child,
                ),
              ),
            ),
          ),
        ),
      ),
    );
  }
}

/// 自定义旋转
class TurnBox extends StatefulWidget {
   
  const TurnBox({
   
    Key? key,
    this.turns = .0, // 旋转的“圈”数,一圈为360度,如0.25圈即90度
    this.speed = 200, // 过渡动画执行的总时长
    required this.child
  }) :super(key: key);

  final double turns;
  final int speed;
  final Widget child;

  
  TurnBoxState createState() => TurnBoxState();
}

class TurnBoxState extends State<TurnBox> with SingleTickerProviderStateMixin {
   
  AnimationController? myController;

  
  void initState() {
   
    super.initState();
    myController = AnimationController(
        vsync: this,
        lowerBound: -double.infinity,
        upperBound: double.infinity
    );
    myController!.value = widget.turns;
  }

  
  void dispose() {
   
    myController!.dispose();
    super.dispose();
  }

  
  Widget build(BuildContext context) {
   
    return RotationTransition(
      turns: myController!,
      child: widget.child,
    );
  }

  
  void didUpdateWidget(TurnBox oldWidget) {
   
    super.didUpdateWidget(oldWidget);
    // 旋转角度发生变化时执行过渡动画
    if (oldWidget.turns != widget.turns) {
   
      myController!.animateTo(
        widget.turns,
        duration: Duration(milliseconds: widget.speed??200),
        curve: Curves.easeOut,
      );
    }
  }
}

3. 自绘组件

对于一些复杂或不规则的UI,我们可能无法通过组合其他组件的方式来实现。比如一个正六边形、一个渐变的圆形进度条、一个棋盘等。在Flutter中,提供了一个CustomPaint 组件,它可以结合画笔CustomPainter来实现自定义图形绘制。

3-1. CustomPaint

画笔CustomPainter绘制时我们需要提供前景或背景画笔,两者也可以同时提供。我们的画笔需要继承CustomPainter类,我们在画笔类中实现真正的绘制逻辑。

属性 描述
painter 背景画笔,会显示在子节点后面
foregroundPainter 前景画笔,会显示在子节点前面
size 当child为null时,代表默认绘制区域大小,如果有child则忽略此参数,画布尺寸则为child尺寸。如果有child但是想指定画布为特定大小,可以使用SizeBox包裹CustomPaint实现。
isComplex 是否复杂的绘制,如果是,Flutter会应用一些缓存策略来减少重复渲染的开销。
willChange 和isComplex配合使用,当启用缓存时,该属性代表在下一帧中绘制是否会改变。

3-2. 绘制边界RepaintBoundary

如果CustomPaint有子节点,为了避免子节点不必要的重绘并提高性能,通常情况下都会将子节点包裹在RepaintBoundary组件中,这样会在绘制时就会创建一个新的绘制层(Layer),其子组件将在新的Layer上绘制,而父组件将在原来Layer上绘制,也就是说RepaintBoundary 子组件的绘制将独立于父组件的绘制,RepaintBoundary会隔离其子节点和CustomPaint本身的绘制边界。

CustomPaint(
  // 指定画布大小
  size: Size(300, 300),
  painter: MyPainter(),
  child: RepaintBoundary(child:...), 
)

3-3. CustomPainter与Canvas

CustomPainter中提定义了一个虚函数paint。它有两个参数,Canvas和Size。Canvas是Flutter中绘制UI的底层组件,它是一个画布,包括各种绘制方法。Size是当前绘制区域大小。Canvas常用API如下:

API 描述
drawLine 画线
drawPoint 画点
drawPath 画路径
drawImage 画图像
drawRect 画矩形
drawCircle 画圆
drawOval 画椭圆
drawArc 画圆弧

3-4. 画笔Paint

Flutter提供了Paint类来实现画笔。在Paint中,我们可以配置画笔的各种属性如粗细、颜色、样式等。如下例子:

// 创建一个画笔并配置其属性
var paint = Paint()
  ..isAntiAlias = true // 是否抗锯齿
  ..style = PaintingStyle.fill // 画笔样式:填充
  ..color = Color(0x77cdb175); // 画笔颜色

3-5. 绘制组件例子

如下,是一个自定义绘制的饼状图。

  • 饼图完整代码
import 'dart:math';
import 'package:flutter/material.dart';

typedef PieChartViewTap = Function(int index);
typedef OutsideText = Text Function(PieChartModel model, String scale);

class PieChartView extends ImplicitlyAnimatedWidget {
   
  final List<PieChartModel> models;
  /// 是否显示内部圆
  final bool isShowHole;
  /// 内部圆的半径
  final double holeRadius;
  /// 内部圆的颜色
  final Color holeColor;
  /// 扇形分割线宽度
  final double spaceWidth;
  /// 溢出上方文字
  final OutsideText? outsideTopText;
  /// 溢出下方文字
  final OutsideText? outsideBottomText;
  /// 扇形点击事件
  final PieChartViewTap? onTap;

  const PieChartView(
      this.models, {
   
        Key? key,
        this.holeRadius = 55.0,
        this.isShowHole = true,
        this.holeColor = Colors.white,
        this.spaceWidth = 2.0,
        this.outsideTopText,
        this.outsideBottomText,
        this.onTap,
        Curve curve = Curves.linear,
        Duration duration = const Duration(milliseconds: 150),
      }) : super(
    key: key,
    curve: curve,
    duration: duration,
  );

  
  CustomPieViewState createState() => CustomPieViewState();
}

class CustomPieViewState extends AnimatedWidgetBaseState<PieChartView> {
   
  CustomPieTween? customPieTween;

  List<PieChartModel> get end => widget.models
      .map((e) => PieChartModel(
      value: e.value, color: e.color, name: e.name, radius: e.radius))
      .toList();

  
  Widget build(BuildContext context) {
   
    return CustomPaint(
      size: Size.infinite,
      painter: PieChartPainter(
        context,
        customPieTween!.evaluate(animation),
        holeRadius: widget.holeRadius,
        isShowHole: widget.isShowHole,
        holeColor: widget.holeColor,
        spaceWidth: widget.spaceWidth,
        outsideTopText: widget.outsideTopText,
        outsideBottomText: widget.outsideBottomText,
        onTap: widget.onTap,
      ),
    );
  }

  
  void forEachTween(TweenVisitor<dynamic> visitor) {
   
    customPieTween = visitor(customPieTween, end, (dynamic value) {
   
      return CustomPieTween(begin: value, end: end);
    }) as CustomPieTween;
  }
}

class CustomPieTween extends Tween<List<PieChartModel>> {
   
  CustomPieTween({
   List<PieChartModel>? begin, List<PieChartModel>? end})
      : super(begin: begin, end: end);

  
  List<PieChartModel> lerp(double t) {
   
    List<PieChartModel> list = [];
    begin?.asMap().forEach((index, model) {
   
      list.add(model
        ..radius = lerpDouble(model.radius, end?[index].radius ?? 100.0, t));
    });
    return list;
  }

  double lerpDouble(double radius, double radius2, double t) {
   
    if (radius == radius2) {
   
      return radius;
    }
    var d = (radius2 - radius) * t;
    var value = radius + d;
    return value;
  }
}

class PieChartPaint extends CustomPaint {
   
  const PieChartPaint({
   Key? key}) : super(key: key);
}

class PieChartPainter extends CustomPainter {
   
  final BuildContext context;
  final List<PieChartModel> models;
  final bool isShowHole;
  final double holeRadius;
  final Color holeColor;
  final double spaceWidth;
  final OutsideText? outsideTopText;
  final OutsideText? outsideBottomText;
  final PieChartViewTap? onTap;

  final List<Path> paths = [];
  final Path holePath = Path();

  Offset oldTapOffset = Offset.zero;

  PieChartPainter(
      this.context,
      this.models, {
   
        this.holeRadius = 60.0,
        this.isShowHole = true,
        this.holeColor = Colors.white,
        this.spaceWidth = 2.0,
        this.outsideTopText,
        this.outsideBottomText,
        this.onTap,
      });

  
  void paint(Canvas canvas, Size size) {
   
    //移动到中心点
    canvas.translate(size.width / 2, size.height / 2);
    //绘制饼状图
    _drawPie(canvas, size);
    //绘制分割线
    _drawSpaceLine(canvas);
    // 绘制中心圆
    _drawHole(canvas, size);

    // drawLineAndText(canvas);
  }

  
  bool shouldRepaint(CustomPainter oldDelegate) => oldDelegate != this;

  
  bool? hitTest(Offset position) {
   
    return _interceptTouchEvent(position);
  }

  bool _interceptTouchEvent(Offset offset) {
   
    if (oldTapOffset.dx == offset.dx && oldTapOffset.dy == offset.dy) {
   
      return false;
    }
    oldTapOffset = offset;
    for (int i = 0; i < paths.length; i++) {
   
      if (paths[i].contains(offset) && !holePath.contains(offset)) {
   
        onTap?.call(i);
        oldTapOffset = offset;
        return true;
      }
    }
    onTap?.call(-1);
    return false;
  }

  /// 绘制分割线
  void _drawSpaceLine(Canvas canvas) {
   
    var sumValue = models.fold<double>(0.0, (sum, model) => sum + model.value);
    var startAngle = 0.0;
    for (var model in models) {
   
      _drawLine(canvas, startAngle, model.radius);
      startAngle += model.value / sumValue * 360;
      _drawLine(canvas, startAngle, model.radius);
    }
  }

  void _drawLine(Canvas canvas, double angle, double radius) {
   
    var endX = cos(angle * pi / 180) * radius;
    var endY = sin(angle * pi / 180) * radius;
    Paint paint = Paint()
      ..style = PaintingStyle.fill
      ..color = Colors.white
      ..strokeWidth = spaceWidth;
    canvas.drawLine(Offset.zero, Offset(endX, endY), paint);
  }

  /// 绘制饼状图
  void _drawPie(Canvas canvas, Size size) {
   
    var startAngle = 0.0;
    var sumValue = models.fold<double>(0.0, (sum, model) => sum + model.value);
    for (var model in models) {
   
      Paint paint = Paint()
        ..style = PaintingStyle.fill
        ..color = model.color;
      var sweepAngle = model.value / sumValue * 360;
      canvas.drawArc(Rect.fromCircle(radius: model.radius, center: Offset.zero),
          startAngle * pi / 180, sweepAngle * pi / 180, true, paint);

      Path path = Path();
      var centerX = size.width / 2;
      var centerY = size.height / 2;

      path.addArc(
          Rect.fromCircle(
              radius: model.radius, center: Offset(centerX, centerY)),
          startAngle * pi / 180,
          sweepAngle * pi / 180);
      path.moveTo(centerX, centerY);
      path.lineTo(centerX + cos(startAngle * pi / 180) * model.radius,
          centerY + sin(startAngle * pi / 180) * model.radius);
      path.lineTo(
          centerX + cos((sweepAngle + startAngle) * pi / 180) * model.radius,
          centerY + sin((sweepAngle + startAngle) * pi / 180) * model.radius);
      paths.add(path);

      // 为每一个区域绘制延长线和文字
      _drawLineAndText(
          canvas, size, model.radius, startAngle, sweepAngle, model);

      startAngle += sweepAngle;
    }
  }

  /// 绘制延长线和文字
  void _drawLineAndText(Canvas canvas, Size size, double radius,
      double startAngle, double sweepAngle, PieChartModel model) {
   
    var ratio = (sweepAngle / 360.0 * 100).toStringAsFixed(2);

    var top = outsideTopText?.call(model, ratio) ??
        Text(
          model.name,
          style: const TextStyle(color: Colors.black38),
        );
    var topTextPainter = getTextPainter(top);

    var bottom = outsideBottomText?.call(model, ratio) ??
        Text(
          "$ratio%",
          style: const TextStyle(color: Colors.black38),
        );
    var bottomTextPainter = getTextPainter(bottom);

    // 绘制横线
    // 计算开始坐标以及转折点的坐标
    var startX = radius * (cos((startAngle + (sweepAngle / 2)) * (pi / 180)));
    var startY = radius * (sin((startAngle + (sweepAngle / 2)) * (pi / 180)));

    var firstLine = radius / 5;
    var secondLine =
        max(bottomTextPainter.width, topTextPainter.width) + radius / 4;
    var pointX = (radius + firstLine) *
        (cos((startAngle + (sweepAngle / 2)) * (pi / 180)));
    var pointY = (radius + firstLine) *
        (sin((startAngle + (sweepAngle / 2)) * (pi / 180)));

    // 计算坐标在左边还是在右边
    // 并计算横线结束坐标
    // 如果结束坐标超过了绘制区域,则改变结束坐标的值
    var endX = 0.0;
    // 距离绘制边界的偏移量
    var marginOffset = 20.0;
    if (pointX - startX > 0) {
   
      endX = min(pointX + secondLine, size.width / 2 - marginOffset);
      secondLine = endX - pointX;
    } else {
   
      endX = max(pointX - secondLine, -size.width / 2 + marginOffset);
      secondLine = pointX - endX;
    }

    Paint paint = Paint()
      ..style = PaintingStyle.fill
      ..strokeWidth = 1
      ..color = Colors.grey;

    // 绘制延长线
    canvas.drawLine(Offset(startX, startY), Offset(pointX, pointY), paint);
    canvas.drawLine(Offset(pointX, pointY), Offset(endX, pointY), paint);

    // 文字距离中间横线上下间距偏移量
    var offset = 4;
    var textWidth = bottomTextPainter.width;
    var textStartX = 0.0;
    textStartX = _calculateTextStartX(
        pointX, startX, textWidth, secondLine, textStartX, offset);
    bottomTextPainter.paint(canvas, Offset(textStartX, pointY + offset));

    textWidth = topTextPainter.width;
    var textHeight = topTextPainter.height;
    textStartX = _calculateTextStartX(
        pointX, startX, textWidth, secondLine, textStartX, offset);
    topTextPainter.paint(
        canvas, Offset(textStartX, pointY - offset - textHeight));

    // 绘制文字前面的小圆点
    paint.color = model.color;
    canvas.drawCircle(
        Offset(textStartX - 8, pointY - 4 - topTextPainter.height / 2),
        4,
        paint);
  }

  double _calculateTextStartX(double stopX, double startX, double w,
      double line2, double textStartX, int offset) {
   
    if (stopX - startX > 0) {
   
      if (w > line2) {
   
        textStartX = (stopX + offset);
      } else {
   
        textStartX = (stopX + (line2 - w));
      }
    } else {
   
      if (w > line2) {
   
        textStartX = (stopX - offset - w);
      } else {
   
        textStartX = (stopX - (line2 - w) - w);
      }
    }
    return textStartX;
  }

  TextPainter getTextPainter(Text text) {
   
    TextPainter painter = TextPainter(
      locale: Localizations.localeOf(context),
      maxLines: text.maxLines,
      textDirection: TextDirection.ltr,
      text: TextSpan(
        text: text.data,
        style: text.style,
      ),
    );
    painter.layout();
    return painter;
  }

  /// 绘制中心圆
  void _drawHole(Canvas canvas, Size size) {
   
    if (isShowHole) {
   
      holePath.reset();
      Paint paint = Paint()
        ..style = PaintingStyle.fill
        ..color = Colors.white;
      canvas.drawCircle(Offset.zero, holeRadius, paint);
      var centerX = size.width / 2;
      var centerY = size.height / 2;
      holePath.addArc(
          Rect.fromCircle(radius: holeRadius, center: Offset(centerX, centerY)),
          0,
          360 * pi / 180);
    }
  }
}

/// 数据
class PieChartModel {
   
  double value;
  Color color;
  String name;
  double radius;

  PieChartModel({
   
    required this.value,
    required this.color,
    required this.name,
    this.radius = 100,
  });
}
  • 使用
import 'package:flutter/material.dart';
import 'package:demo1/widget/MyPieChart.dart';

/// 定义
class HomePage extends StatefulWidget {
   
  const HomePage({
   super.key});

  
  State<HomePage> createState() => HomePageState();
}

/// 实现
class HomePageState extends State<HomePage> {
   
  double myTurns = 0.0;

  
  Widget build(BuildContext context) {
   
    return Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Home'),
        ),
        body: Container(
          alignment: Alignment.center,
          // 饼图
          child: PieChartView(
            [
              PieChartModel(
                value: 35,
                name: 'A',
                color: Colors.blue,
                radius: 100,
              ),
              PieChartModel(
                value: 15,
                name: 'B',
                color: Colors.red,
                radius: 100,
              ),
              PieChartModel(
                value: 22,
                name: 'C',
                color: Colors.yellow,
                radius: 100,
              ),
              PieChartModel(
                value: 18,
                name: 'D',
                color: Colors.orange,
                radius: 100,
              ),
              PieChartModel(
                value: 39,
                name: 'F',
                color: Colors.green,
                radius: 100,
              ),
            ],
          ),
        ));
  }
}

本次分享就到这儿啦,我是鹏多多,如果您看了觉得有帮助,欢迎评论,关注,点赞,转发,我们下次见~

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