Web前端项目-拼图游戏【附源码】

拼图游戏

拼图游戏是一种经典的益智游戏,通过HTMLCSSJavaScript等前端技术的综合运用来实现;拼图游戏可以锻炼玩家的观察能力、空间认知能力和逻辑思维能力。游戏开始时,一张图片会被切割成多个小块,并以随机顺序排列在游戏区域内。玩家需要通过点击并拖拽小块来移动它们的位置,以恢复原始图片

运行效果:
在这里插入图片描述
在这里插入图片描述

一:index.html

<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>拼图</title>
<link type="text/css" rel="stylesheet" href="css/mgame2.css" />
<script src="js/jquery.js"></script>
<script src="js/mgame2.js"></script>
</head>

<body>
<div class="cover">
    <div class="cover_bg"></div>
    <div class="cover_inner">
        <p style="margin-bottom: 10px;">
            <button class="startGame">开始游戏</button>
        </p>
        <p class="choice-level">
            <select>
                <option value="3">简单</option>
                <option value="4">中等难度</option>
                <option value="5">高难</option>
                <option value="6">令人发疯的</option>
                <option value="7">使人癫狂的</option>
            </select>
        </p>
    </div>
</div>
<div class="piece_container" points="1">
</div>
<div class="rule-description">
    <p>在10秒内完成拼图会有奖励的哦</p>
    <p>移动<span class="over-step">0</span></p>
    <p>用时<span class="over-time">0</span></p>
    <p><button>恢复</button></p>
</div>
</body>
</html>

二:mgame2.css

@charset "utf-8";
* {
  margin: 0;
  padding: 0;
}

body {
	font-family: "微软雅黑", "宋体", "黑体";
	font-size: 13px;
}

.piece_container {
	width: 320px;
    height: 310px;
	margin: auto;
    text-align: center;
    overflow: hidden;
}
.piece_container div {
    float: left;
    margin: 1px;
}

.cover {
    position: relative;
    z-index: 998;
}

.cover_bg {
    position: absolute;
    width: 100%;
    opacity: 0.7;
    z-index: 999;
    background: #000;
}
.cover_inner {
    position: absolute;
    z-index: 1000;
}

.rule-description {
    text-align: center;
}
.rule-description .over-time {
    color: red;
}
.rule-description p {
    text-align: center;
    margin: auto;
}
.rule-description .over-step {
    color: green;
}

三:mgame2.js

var points = 1,
    timeCount = 0,//设置起始游戏时间
    timer = null,
    stepCount = 0,
    level = 3;//规定拼图的方块数3*3或者4*4
var puzzleGame = function(){
    var square,sort=0;
    for(var i = 0; i < level; i++){
        for(var j = 0; j < level; j++){
            square = document.createElement("div");
            $(square).css({
                "width": 300/level,
                "height": 300/level,
                "background": "url(img/1.gif) no-repeat",
                "backgroundPosition": -j*300/level +"px "+(-i)*300/level + "px"
            })
            sort++;
            $(square).attr({
                "sort": sort//给各个小方格加上正确的顺序
            })
            $(".piece_container").append(square);
        }
    }
    init();
}
init = function(){
    var pageLeft = 0,
        pageTop = 0,
        getStartX = 0,
        getStartY = 0,
        floatLayer = "",
        getSort = "",
        getBkP="",
        nextCheck = "<button class='nextcheck'>下一关</button>",
        playAgain = "<button class='playagain'>再来一次</button>";
    //按下方格触发方法
    $("div[sort]").on("touchstart mousedown",function(e){
        e.preventDefault();
        if(floatLayer != ""){
            floatLayer.remove();
        }
        var getEvent = window.event || arguments.callee.caller.arguments[0];//获取触发事件的元素
        thisE = getEvent.target;//获取鼠标按下时的方格
        if(getEvent.changedTouches){//手机情况下
            if(getEvent.changedTouches.length == 1){
                var thisElement = getEvent.target;
                getSort = $(thisElement).attr("sort");//获取触摸时的元素的sort
                getBkP = $(thisElement).css("backgroundPosition");
                var getBkImg = $(thisElement).css("backgroundImage");

                var getPoints = parseInt($(thisElement).parents(".piece_container").attr("points"));
                floatLayer = $(document.createElement("div")).attr({"sort": getSort}).css({"backgroundPosition":getBkP, "backgroundImage": getBkImg, "position": "fixed", "width": 300/level,"height": 300/level});//创建浮层并加上样式

                //取得手指相对于文档的边距
                getStartX = getEvent.changedTouches[0].pageX;
                getStartY =  getEvent.changedTouches[0].pageY;

                pageLeft = $(thisElement).offset().left;
                pageTop = $(thisElement).offset().top;

                floatLayer.css({top: pageTop+1, left: pageLeft+1});
                floatLayer.appendTo("body");
            }
        }else {//电脑情况下
            var thisElement = getEvent.target;
            getSort = $(thisElement).attr("sort");//获取点击时的元素的sort
            getBkP = $(thisElement).css("backgroundPosition");
            var getBkImg = $(thisElement).css("backgroundImage");

            var getPoints = parseInt($(thisElement).parents(".piece_container").attr("points"));
            floatLayer = $(document.createElement("div")).attr({"sort": getSort}).css({"backgroundPosition":getBkP, "backgroundImage": getBkImg, "position": "fixed", "width": 300/level,"height": 300/level});//创建浮层并加上样式

            //取得手指相对于文档的边距
            getStartX = getEvent.pageX;
            getStartY =  getEvent.pageY;

            pageLeft = $(thisElement).offset().left;
            pageTop = $(thisElement).offset().top;

            floatLayer.css({top: pageTop+1, left: pageLeft+1});
            floatLayer.appendTo("body");
        }
        return true;
    })

    //移动手指或鼠标触发事件
    $(document).on("touchmove mousemove",function(e){
        e.preventDefault();
        //获取触发touchmove的对象
        var getEvent = window.event || arguments.callee.caller.arguments[0];
        if(getEvent.changedTouches){
            if(getEvent.changedTouches.length == 1){//确保只有一个手指
                //获取手指的位置
                var getCurrentX = getEvent.changedTouches[0].pageX;
                var getCurrentY = getEvent.changedTouches[0].pageY;
            }
        }else{
            //获取鼠标的位置
            var getCurrentX = getEvent.pageX;
            var getCurrentY = getEvent.pageY;
        }
        if(floatLayer){
            floatLayer.css({top: getCurrentY - (getStartY - pageTop), left: getCurrentX - (getStartX - pageLeft)});//决定图层的样式
        }
    })

    //手指离开触发事件
    $(document).on("touchend mouseup",function(e){
        e.preventDefault();
        var getEvent = window.event || arguments.callee.caller.arguments[0];//获取触发事件的元素
        if(floatLayer){
            //取得浮层的位置
            var getLayerX = floatLayer.offset().left;
            var getLayerY = floatLayer.offset().top;

            var layerValX = parseInt(getLayerX);
            var layerValY = parseInt(getLayerY);

            var layerCenterX = layerValX + floatLayer.width()/2;
            var layerCenterY = layerValY + floatLayer.height()/2;

            floatLayer.remove();//删除浮层
            var piece = $("div[sort]");
            for(var i=0; i<piece.length; i++){
                //取得每一个小方格的位置
                var getPieceX = $(piece[i]).offset().left;
                var getPieceY = $(piece[i]).offset().top;

                var pieceValX = parseInt(getPieceX);
                var pieceValY = parseInt(getPieceY);

                var pieceEndX = pieceValX+$(thisE).width();
                var pieceEndY = pieceValY+$(thisE).height();

                if(stepCount <= 40){//限制最多移动的步数
                    if((pieceValX < layerCenterX && pieceValY < layerCenterY) && (pieceEndX > layerCenterX && pieceEndY > layerCenterY)){
                        var getEndSort = $(piece[i]).attr("sort");//手指或鼠标松开时所在的方格
                        var getEndBkP = $(piece[i]).css("backgroundPosition");
                        if(getEndSort != getSort){//确定把浮层移动到了另外一个方格
                            stepCount++;
                            $(thisE).attr("sort",getEndSort).css("backgroundPosition",getEndBkP);
                            $(piece[i]).attr("sort",getSort).css("backgroundPosition",getBkP);
                            $(".over-step").text(stepCount);
                        }
                    }
                }else{
                    $("p.choice-level").remove();//移除选择关卡
                    $(".cover").find("button").remove();
                    $(".cover .cover_inner").prepend(playAgain);
                    $(".cover").show().css("opacity",1);
                    alert("真笨!都N步了,还弄不完???");
                    clearInterval(timer);
                    break;
                }
            }
            pageLeft = 0;
            pageTop = 0;
            getStartX = 0;
            getStartY = 0;
            floatLayer = "";
            getSort = "";
            getBkP = "";

            for(var i=0; i < piece.length; i++){//如果排序正确,继续往下执行!否则返回
                var getSortVal = parseInt($(piece[i]).attr("sort"));
                var number = i+1;

                if(getSortVal == number){
                    continue;
                }else{
                    return;
                }
            }
            if(timeCount <= 70){
                alert("♡♡♡♡♡♡大神!用时" + $(".rule-description .over-time").text() +"秒 "+"♡♡♡♡♡♡!我好崇拜你啊!");
                $(".cover").find("button.startGame").text("再来一次");

                $(".cover_inner button.startGame").remove();//移除开始游戏按钮
                $("p.choice-level").remove();//移除选择关卡
                //下一关
                if($(".nextcheck").length == 0){//如果没有下一关按钮,就加上一个
                    $(".cover .cover_inner").prepend(nextCheck);
                }
                if($(".playagain").length == 0){
                    $(".cover .cover_inner").prepend(playAgain);
                }

                $(".cover_inner button.playagain").one("touchstart click", function(){//再来一次
                    timeCount = 0;
                    stepCount = 0;
                    $(".rule-description .over-time").text(timeCount);
                    $(".rule-description .over-step").text(stepCount);
                    $(this).parents(".cover").animate({"opacity": 0},2000,function(){$(this).hide();});
                    setTimeout(upsetPiece, 2000);
                })

                if(!$._data($(".cover_inner button.nextcheck")[0], "events")){//判断是否绑定了事件,如果绑定了,就不再继续绑定
                    $(".cover_inner button.nextcheck").one("touchstart click", function(){
                        if(points == 10){//设定通关的关数
                            alert("你已经通关了。这个世界已经没有什么可以阻止你了!去做任何你想做的事情吧!");
                            return;
                        }
                        $(this).parents(".cover").animate({"opacity": 0},2000,function(){$(this).hide()});
                        points++;
                        timeCount = 0;
                        stepCount = 0;
                        $(".rule-description .over-time").text(timeCount);
                        $(".rule-description .over-step").text(stepCount);
                        $(".piece_container").attr("points", points);
                        $(".piece_container div[sort]").css("backgroundImage","url(img/" + points + ".gif)");//去掉上一关卡的样式,加上本关卡的样式
                        var cover2 = "<div id='white-cover' style='width: 100%; height: 100%; position: fixed; top: 0; left: 0; text-align: center'><h1 style='margin-top: 120px; opacity: 0.6; background: #fff; padding: 8px;'>请记住这张图,点击屏幕任意位置开始游戏</h1></div>"
                        $("body").append(cover2);
                        $("#white-cover").on("touchstart click", function(){
                            $(this).remove();
                            upsetPiece();
                        })
                        $(this).off("touchstart click");//解除点击事件,防止冒泡
                    })
                }
                $(".cover").show().css("opacity",1);
            }else{//时间过长则不能进入下一关
                alert("用这么长时间?太慢了!!等得我花都谢了!");
                $("p.choice-level").remove();
                $(".cover").find("button").remove();
                $(".cover .cover_inner").prepend(playAgain);
                $(".cover").show().css("opacity",1);
            }
            clearInterval(timer);
        }else{
            return;
        }
    })
}

//创建一个没有重复数字的随机数组,并打乱方格的顺序
function upsetPiece(){
    if(timeCount >= 0){
        timer = setInterval(setTime,1000);
    }
    var pieceArr = $(".piece_container div[sort]"),
        randomArr = [],//创建一个随机数数组
        bkPArr = [];//创建一个数组,用来存储每个方格背景的定位!

    //取得每个方格的背景元素的定位
    for(var i=0; i< pieceArr.length; i++){
        bkPArr.push($(pieceArr[i]).css("backgroundPosition"));
    }

    for(var i=0; i< pieceArr.length; i++){
        var random = Math.floor(Math.random()*(level*level+1));
        if(random != 0){
            if(randomArr.length == 0){
                randomArr.push(random);
            }else{
                var la = 0;
                for(var j=0; j < randomArr.length; j++){
                    if(randomArr[j] == random){
                        i--;
                        break;
                    }
                    la++;
                }
                if(la == randomArr.length){
                    randomArr.push(random);
                }
            }
        }else{
            i--;
            continue;
        }
    }

    //打乱方格的顺序
    for(var i=0; i<randomArr.length; i++){
        $(pieceArr[i]).css("backgroundPosition",bkPArr[parseInt(randomArr[i])-1]);
        $(pieceArr[i]).attr("sort",randomArr[i]);
    }
}

//倒计时方法
function setTime(){
    timeCount++;
    $(".rule-description .over-time").text(timeCount);
}

$(document).ready(function(){
    $(".cover_bg").css("height",$(document).height());//黑色背景高度
    $(".cover_inner").css({//将按钮放在屏幕中央
        "left": $(document).width()/2 - $(".cover_inner").width()/2,
        "top": $(document).height()/2 - $(".cover_inner").height()/2
    });

    //点击 开始按钮
    $(".cover_inner button.startGame").on("touchstart click", function(e){
        level = $(".choice-level").find("option:selected").val();
        puzzleGame();
        clearInterval(timer);
        $(this).parents(".cover").animate({"opacity": 0},2000,function(){$(this).hide();});

        var cover2 = "<div id='white-cover' style='width: 100%; height: 100%; position: fixed; top: 0; left: 0; text-align: center'><h1 style='margin-top: 120px; opacity: 0.5; background: #fff; padding: 8px;'>请记住这张图,点击屏幕任意位置开始游戏</h1></div>"
        $("body").append(cover2);
        $("#white-cover").on("touchstart click", function(){
            $(this).remove();
            upsetPiece();
        })
    })

    //恢复按钮
    $(".rule-description button").on("touchstart click",function(){
        clearInterval(timer);
        upsetPiece();
        timeCount = 0;
        stepCount = 0;
        $(".rule-description .over-time").text(timeCount);
        $(".rule-description .over-step").text(stepCount);
    })
})

注意:

由于博客字数限制,本篇文章所展示的代码并不全面(其实在导入一个jquery.js和图片就可以运行啦)。关于本项目的完整代码随后会上传资源(记得关注哦),大家可以自行去下载~ ~ ~

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