// 1、创建自由相机
this._freeCamera = new BABYLON.UniversalCamera(
'FreeCamera',
new BABYLON.Vector3(0, 0, 0),
scene,
)
// 2、改变相机默认移动方式
this._freeCamera.keysUp.push(87) //W
this._freeCamera.keysDown.push(83) //S
this._freeCamera.keysRight.push(68)//D
this._freeCamera.keysLeft.push(65)//A
this._freeCamera.keysUpward.push(32) //空格
Unity笔记:相机移动
2024-04-03 12:04:01 35 阅读