作业:
- 全局变量,int blood = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);};射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}实例化类对象,判断怪物何时被杀死。(能写多少写多少)
#include <iostream>
using namespace std;
int blood=10000;
class hero
{
protected:
string name;
int hp;
int attack;
public:
hero():name("马哥"),hp(500),attack(50){}
hero(string name,int hp,int attack):name(name),hp(hp),attack(attack){}
virtual void Atk()
{
blood-=0;
}
};
class AP:public hero
{
int ap_atk=50;
public:
AP():hero(){}
AP(string name,int hp,int attack):hero(name,hp,attack){}
void Atk()
{
blood-=(attack+ap_atk);
}
};
class AD:public hero
{
int ad_atk=100;
public:
AD():hero(){}
AD(string name,int hp,int attack):hero(name,hp,attack){}
void Atk()
{
blood-=(attack+ad_atk);
}
};
int main()
{
AD a;
AP b("hs",550,50);
while (1)
{
a.Atk();
cout<<"AD a了一下,blood="<<blood<<endl;
if(blood<=0)
{
cout<<"暨了"<<endl;
break;
}
b.Atk();
cout<<"AP a了一下,blood="<<blood<<endl;
if(blood<=0)
{
cout<<"暨了"<<endl;
break;
}
}
return 0;
}