godot使用ws

go服务端

package main

import (
	"encoding/json"
	"fmt"
	"github.com/gorilla/websocket"
	"net/http"
)

var upgrader = websocket.Upgrader{
	ReadBufferSize:  1024,
	WriteBufferSize: 1024,
}

// 处理函数
func handleWebSocket(w http.ResponseWriter, r *http.Request) {
	// 使用 upgrader 将 HTTP 连接升级为 WebSocket 连接
	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		fmt.Println("Upgrade:", err)
		return
	}
	defer conn.Close()

	for {
		// 读取客户端发送的消息
		messageType, message, err := conn.ReadMessage()
		if err != nil {
			fmt.Println("Read:", err)
			break
		}
		fmt.Printf("Received: %s\n", message)

		// 将消息回发给客户端

		m := map[string]string{}
		m["message"] = "hello"
		marshal, err := json.Marshal(m)
		if err != nil {
			return
		}
		err = conn.WriteMessage(messageType, marshal)
		if err != nil {
			fmt.Println("Write:", err)
			break
		}
	}
}

func main() {
	http.HandleFunc("/ws", handleWebSocket)
	fmt.Println("Listening on :11111...")
	err := http.ListenAndServe(":11111", nil)
	if err != nil {
		panic(err)
	}
}

godot 客户端

extends Node

var socket = WebSocketPeer.new()

func _ready():
	socket.connect_to_url("ws://localhost:11111/ws")
	print("conn ws")
	
	socket.send_text("hello")

func _process(delta):
	socket.poll()
	var state = socket.get_ready_state()
	if state == WebSocketPeer.STATE_OPEN:
		socket.send_text("godot hello")
		while socket.get_available_packet_count():
			var json_string = socket.get_packet().get_string_from_utf8()
			print("数据包:", json_string)
			#var dict = JSON.parse_string(json_string)
			# 创建 JSON 解析器实例
			#var json_parser = JSON.new()
			# 解析 JSON 字符串到字典
			#var dict = json_parser.parse(json_string)
			#print("dict ", dict)
			#if dict != null:
				#print(dict)
				
			#Dictionary result =(Dictionary)json.Parse(json_string).Result;
			#print(result["message"]);
			if json_string == "":
				continue
			else :
				print(json_string)
			var json = JSON.new()
			var data = json.parse_string(json_string)
			if data != null:
				print(" get message : " , data["message"])
				pass
				#var data_received = json.data
				#print("data_received : ",data_received)
			else:
				print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
	elif state == WebSocketPeer.STATE_CLOSING:
		# 继续轮询才能正确关闭。
		pass
	elif state == WebSocketPeer.STATE_CLOSED:
		var code = socket.get_close_code()
		var reason = socket.get_close_reason()
		print("WebSocket 已关闭,代码:%d,原因 %s。干净得体:%s" % [code, reason, code != -1])
		set_process(false) # 停止处理。

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