贪吃蛇想必大家都玩过。
我用 chatgpt 编写了一个贪吃蛇的代码。
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw() {
system("cls"); // 清空屏幕
// 顶部边界
for (int i = 0; i < width+2; i++)
printf("#");
cout << "\n";
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O"; // 蛇头
else if (i == fruitY && j == fruitX)
cout << "F"; // 水果
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // 蛇身
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
// 底部边界
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
// 如果蛇头碰到边界,游戏结束
if (x >= width || x < 0 || y >= height || y < 0)
gameOver = true;
// 如果蛇头碰到自己的身体,游戏结束
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
}
// 如果蛇头吃到水果,增加分数,水果重新生成
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
// Sleep(10); // 添加延时,控制蛇的移动速度
}
return 0;
}
这个时候,发现图片闪烁严重,于是:
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw() {
// 设置光标位置
COORD coord;
coord.X = 0;
coord.Y = 0;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
// 顶部边界
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O"; // 蛇头
else if (i == fruitY && j == fruitX)
cout << "F"; // 水果
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // 蛇身
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
// 底部边界
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
// 如果蛇头碰到边界,游戏结束
if (x >= width || x < 0 || y >= height || y < 0)
gameOver = true;
// 如果蛇头碰到自己的身体,游戏结束
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
}
// 如果蛇头吃到水果,增加分数,水果重新生成
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(100); // 添加延时,控制蛇的移动速度
}
return 0;
}
这就是最简易的贪吃蛇,你还可以用别的方式来制作它。