肝了3天终于做完了!!!纯纯新手
写第一个单人2048单人时候说的
简单变成了双人,再加了一个积分,采用了五局三胜的原理
给个👍不过分吧
#include<iostream>
#include<vector>
#include<ctime>
#include<cstdlib>
using namespace std;
class Game_2048
{
public:
Game_2048();
~Game_2048();
void introduction();
bool judgeOver(int,int&,int&); //判断游戏是否结束
void reSize();
void printBoard(); //打印函数
void getRand(); //随机在棋盘上生成2,4;
void player1Slide(); //玩家1滑动
void player2Slide(); //玩家2滑动
bool ifFull(); //判断棋盘是否已满
private:
int m=4, n=4;
char op; //用户操作
vector< vector<int> > board; //棋盘
vector<int> row;
bool judgeInsert(int x,int y);
bool judgeSlide(); //判断是否能滑动,(未写完)
void copyBoard(vector< vector<int> > &newBoard,vector< vector<int> > &board);
void inputOp();
char getOp(); //返回操作符
bool judgeLeftSlide(bool mark=true);
void leftSlide(); //左滑动
bool judgeRightSlide(bool mark = true);
void rightSlide();
bool judgeUpSlide(bool mark = true);
void upSlide();
bool judgeDownSlide(bool mark = true);
void downSlide();
void reStart();
void enlarge(); //将值扩大二倍
};
int main()
{
int jifen1 = 0;
int jifen2 = 0;
for(int i=0;i<5;i++){
Game_2048 NB;
NB.introduction();
NB.getRand();
NB.printBoard();
int cnt = 0;
while (!NB.judgeOver(cnt,jifen1,jifen2))
{
if (cnt % 2 == 0)
{
cout << "玩家1开始操作:" << endl;
NB.player1Slide();
}
else
{
cout << "玩家2开始操作:" << endl;
NB.player2Slide();
}
if(!NB.ifFull())
NB.getRand();
NB.printBoard();
cnt++;
}
}
cout << "游戏结束!!!\n";
system("pause");
return 0;
}
void Game_2048::introduction()
{
cout << "这是一个双人2048游戏,规则如下:\n";
cout << "玩家1:上划:W;\n下滑:S;\n左划:A;\n右划:D;\n退出:Q;\n重新开始:R;\n";
cout << "玩家2:上划:I;\n下滑:K;\n左划:J;\n右划:L;\n退出:Q;\n重新开始:R;\n";
}
void Game_2048::player1Slide()
{
inputOp();
switch (getOp())
{
case 'a':
case 'A':
if (judgeLeftSlide())
do
leftSlide();
while (judgeLeftSlide(false));
else
{
cout << "无法左滑动,请重试!!!\n";
player1Slide();
}
break;
case 'd':
case 'D':
if (judgeRightSlide())
do
rightSlide();
while (judgeRightSlide(false));
else
{
cout << "无法右滑动,请重试!!!\n";
player1Slide();
}
break;
case 'w':
case 'W':
if(judgeUpSlide())
do
upSlide();
while (judgeUpSlide(false));
else
{
cout << "无法上滑动,请重试!!!\n";
player1Slide();
}
break;
case 's':
case 'S':
if(judgeDownSlide())
do
downSlide();
while (judgeDownSlide(false));
else
{
cout << "无法下滑动,请重试!!!\n";
player1Slide();
}
break;
case 'p':
case 'P':
enlarge();
break;
case 'q':
case 'Q':
exit(0);
break;
case 'r':
case 'R':
reStart();
break;
default:
cout << "输入错误!\n";
break;
}
}
void Game_2048::player2Slide()
{
inputOp();
switch (getOp())
{
case 'j':
case 'J':
if (judgeLeftSlide())
do
leftSlide();
while (judgeLeftSlide(false));
else
{
cout << "无法左滑动,请重试!!!\n";
player2Slide();
}
break;
case 'l':
case 'L':
if (judgeRightSlide())
do
rightSlide();
while (judgeRightSlide(false));
else
{
cout << "无法右滑动,请重试!!!\n";
player2Slide();
}
break;
case 'i':
case 'I':
if(judgeUpSlide())
do
upSlide();
while (judgeUpSlide(false));
else
{
cout << "无法上滑动,请重试!!!\n";
player2Slide();
}
break;
case 'k':
case 'K':
if(judgeDownSlide())
do
downSlide();
while (judgeDownSlide(false));
else
{
cout << "无法下滑动,请重试!!!\n";
player2Slide();
}
break;
case 'p':
case 'P':
enlarge();
break;
case 'q':
case 'Q':
exit(0);
break;
case 'r':
case 'R':
reStart();
break;
default:
cout << "输入错误!\n";
break;
}
}
void Game_2048::reStart()
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++) {
board[i][j] = 0;
}
}
void Game_2048::enlarge()
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
board[i][j] *= 2;
}
}
char Game_2048::getOp()
{
return op;
}
void Game_2048::upSlide()
{
for (int j = 0; j < n; j++)
for (int i = m - 1; i > 0; i--) { //n-1!!
if (board[i][j] != 0 && board[i - 1][j] == 0) //移动
{
board[i - 1][j] = board[i][j];
board[i][j] = 0;
}
}
for (int j = 0; j < n; j++)
for (int i = m - 1; i > 0; i--) {
if (board[i][j] != 0 && board[i-1][j] == board[i][j]) //覆盖
{
board[i-1][j] += board[i][j];
board[i][j] = 0;
}
}
}
bool Game_2048::judgeUpSlide(bool mark)
{
if (mark)
{
for (int i = 0; i < m; i++)
for (int j = n - 1; j > 0; j--)
{
if (board[i][j] == 0)
return true;
}
}
for (int j = 0; j < n; j++)
for (int i = m - 1; i > 0; i--) { //n-1!!
if (board[i][j] != 0 && board[i - 1][j] == 0) //移动
return true;
if (board[i][j] != 0 && board[i - 1][j] == board[i][j]) //覆盖
return true;
}
return false;
}
bool Game_2048::judgeDownSlide(bool mark)
{
if (mark) {
for (int i = 0; i < m; i++)
for (int j = n - 1; j > 0; j--)
{
if (board[i][j] == 0)
return true;
}
}
for (int j = 0; j < n; j++)
for (int i = 0; i < m - 1; i++) { //n-1!!
if (board[i][j] != 0 && board[i + 1][j] == 0) //移动
return true;
if (board[i][j] != 0 && board[i + 1][j] == board[i][j]) //覆盖
return true;
}
return false;
}
void Game_2048::downSlide()
{
for (int j = 0; j < n; j++)
for (int i = 0; i < m - 1; i++) {
if (board[i][j] != 0 && board[i + 1][j] == 0) //移动
{
board[i + 1][j] = board[i][j];
board[i][j] = 0;
}
}
for (int j = 0; j < n; j++)
for (int i = 0; i < m - 1; i++) {
if (board[i][j] != 0 && board[i + 1][j] == board[i][j]) //覆盖
{
board[i + 1][j] += board[i][j];
board[i][j] = 0;
}
}
}
void Game_2048::rightSlide()
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n - 1; j++) { //n-1!!
if (board[i][j] != 0 && board[i][j + 1] == 0) //移动
{
board[i][j + 1] = board[i][j];
board[i][j] = 0;
}
}
for (int i = 0; i < m; i++)
for (int j = 0; j < n - 1; j++) {
if (board[i][j] != 0 && board[i][j + 1] == board[i][j]) //覆盖
{
board[i][j + 1] += board[i][j];
board[i][j] = 0;
}
}
}
bool Game_2048::judgeRightSlide(bool mark )
{
if (mark) {
for (int i = 0; i < m; i++)
for (int j = n - 1; j > 0; j--)
{
if (board[i][j] == 0)
return true;
}
}
for (int i = 0; i < m; i++)
for (int j = 0; j < n - 1; j++) { //n-1!!
if (board[i][j] != 0 && board[i][j + 1] == board[i][j]) //覆盖
return true;
if (board[i][j] != 0 && board[i][j + 1] == 0)
return true;
}
return false;
}
void Game_2048::leftSlide()
{
for (int i = 0; i < m; i++)
for (int j = 1; j < n; j++) { //n-1!!
if (board[i][j] != 0 && board[i][j - 1] == 0) //移动
{
board[i][j - 1] = board[i][j];
board[i][j] = 0;
}
}
for (int i = 0; i < m; i++)
for (int j = 1; j < n; j++) {
if (board[i][j] != 0 && board[i][j - 1] == board[i][j]) //覆盖
{
board[i][j - 1] += board[i][j];
board[i][j] = 0;
}
}
}
bool Game_2048::judgeLeftSlide(bool mark)
{
if (mark) {
for (int i = 0; i < m; i++)
for (int j = n - 1; j > 0; j--)
{
if (board[i][j] == 0)
return true;
}
}
for (int i = 0; i < m; i++)
for (int j = n - 1; j > 0; j--) { //n-1!!
if (board[i][j] != 0 && board[i][j - 1] == 0) //移动
return true;
if (board[i][j] != 0 && board[i][j - 1] == board[i][j]) //覆盖
return true;
}
return false;
}
bool Game_2048::judgeOver(int cnt,int &jifen1,int &jifen2)
{
if (op == 'q' || op == 'Q')
return true;
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++) {
if (board[i][j] == 2048)
{
printBoard();
if (cnt % 2 == 0)
{
cout << "有数字达到了2048,恭喜玩家2获胜!!!" << endl;
jifen2+=100;
cout << "玩家2" << " " << jifen2 << "积分" <<endl ;
}
else
{
cout << "有数字达到了2048,恭喜玩家1获胜!!!" << endl;
jifen1+=100;
cout << "玩家1" << " " << jifen1 << "积分" <<endl;
}
return true;
}
}
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++) {
if (board[i][j] == 0)
return false;
}
if (judgeSlide())
return false;
else
{
if (cnt % 2 == 0)
{
cout << "无法再滑动,恭喜玩家2获胜!!!" << endl;
jifen2+=100;
cout <<"玩家2"<< " " << jifen2 << "积分" <<endl;
}
else
{
cout << "无法再滑动,恭喜玩家1获胜!!!" << endl;
jifen1+=100;
cout <<"玩家1"<< " " << jifen1 << "积分" <<endl;
}
return true;
}
}
bool Game_2048::judgeSlide()
{
vector< vector<int> > copyBoard; //棋盘
vector<int> copyRow;
for (int i = 0; i < n; i++) {
copyRow.push_back(0);
}
for (int i = 0; i < m; i++) {
copyBoard.push_back(copyRow);
}
copyBoard = board;
upSlide();
downSlide();
leftSlide();
rightSlide();
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
if (board[i][j] == 0) {
board = copyBoard;
return true;
}
}
return false;
}
void Game_2048::copyBoard(vector< vector<int> >& newBoard, vector< vector<int> >& board)
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
newBoard[i][j] = board[i][j];
}
bool Game_2048::judgeInsert(int x,int y)
{
if (board[x][y] == 0)
return true;
else
return false;
}
void Game_2048::getRand()
{
srand(time(0));
int x, y,val;
do
{
x = rand() % m;
y = rand() % n;
} while (!judgeInsert(x,y));
val = (rand() % 2 + 1)*2;
board[x][y] = val;
}
void Game_2048::inputOp()
{
cin >> op;
}
void Game_2048::reSize()
{
cout << "请输入棋盘大小m*n\n";
cin >> m >> n;
Game_2048();
}
Game_2048::~Game_2048()
{
}
Game_2048::Game_2048()
{
for (int i = 0; i < n; i++){
row.push_back(0);
}
for (int i = 0; i < m; i++){
board.push_back(row);
}
}
bool Game_2048::ifFull()
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
if (board[i][j] == 0) {
return false;
}
}
return true;
}
void Game_2048::printBoard()
{
cout << "\n--------------\n";
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
cout << board[i][j];
if (j < n-1)
{
cout << "―";
}
if (j == n-1 && i < m-1)
{
cout << endl;
int count = 0;
while (count++ < n-1)
{
cout << "| ";
}
cout << "|" << endl;
}
}
}
cout << "\n--------------\n" ;
}