UE5.1_Subsystem
Subsystems in Unreal Engine (UE) are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes.
Currently supported subsystems lifetimes include:
Subsystem | Inherit From |
---|---|
Engine | UEngineSubsystem class |
Editor | UEditorSubsystem class |
GameInstance | UGameInstanceSubsystem class |
LocalPlayer | ULocalPlayerSubsystem class |
For example, if you create a cl