参考文档
C++笔记:推箱子小游戏
copy函数 memcpy()函数用法(可复制数组)
使用memcpy踩出来的坑,值得注意
完整代码
#define _CRT_SECURE_NO_WARNINGS
#define _CRT_NONSTDC_NO_DEPRECATE
#include <iostream>
#include <conio.h>
#include <windows.h>
#include <string.h>
#include <iomanip>
using namespace std;
#define R 10
#define C 10
int map[R][C] = {
0 };
int map1[R][C] = {
{
0, 0, 1, 1, 1, 0, 0, 0 },
{
0, 0, 1, 3, 1, 0, 0, 0 },
{
0, 0, 1, 0, 1, 1, 1, 1 },
{
1, 1, 1, 0, 0, 4, 3, 1 },
{
1, 3, 4, 4, 0, 1, 1, 1 },
{
1, 1, 1, 5, 4, 1, 0, 0 },
{
0, 0, 0, 1, 3, 1, 0, 0 },
{
0, 0, 0, 1, 1, 1, 0, 0 }
};
int map2[R][C] = {
{
1, 1, 1, 1, 1, 0, 0, 0, 0, 0 },
{
1, 5, 0, 0, 1, 0, 0, 0, 0, 0 },
{
1, 0, 4, 4, 1, 0, 1, 1, 1, 0 },
{
1, 0, 4, 0, 1, 0, 1, 3, 1, 0 },
{
1, 1, 1, 0, 1, 1, 1, 3, 1, 0 },
{
0, 1, 1, 0, 0, 0, 0, 3, 1, 0 },
{
0, 1, 0, 0, 0, 1, 0, 0, 1, 0 },
{
0, 1, 0, 0, 0, 1, 1, 1, 1, 0 },
{
0, 1, 1, 1, 1, 1, 0, 0, 0, 0 }
};
int map3[R][C] = {
{
0, 0, 0, 1, 1, 1, 1, 1, 1, 1 },
{
0, 0, 1, 1, 0, 0, 1, 0, 5, 1 },
{
0, 0, 1, 0, 0, 0, 1, 0, 0, 1 },
{
0, 0, 1, 4, 0, 4, 0, 4, 0, 1 },
{
0, 0, 1, 0, 4, 1, 1, 0, 0, 1 },
{
1, 1, 1, 0, 4, 0, 1, 0, 1, 1 },
{
1, 3, 3, 3, 3, 3, 0, 0, 1, 0 },
{
1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
};
void Game_Menu();
void Game_Description();
int DrawMap();
void Move();
int finish();
void setmap(int n);
void color(int m);
BOOL flag = true;
int pass = 1;
int main() {
Game_Menu();
setmap(pass);
bool g = true;
while (g)
{
switch (getch())
{
case 'Q':
case 'q':
g = false;
case 'S':
case 's':
while (flag)
{
system("cls");
Game_Description();
DrawMap();
Move();
if (finish())
{
system("cls");
DrawMap();
cout << "游戏胜利!" << endl;
system("PAUSE");
pass++;
setmap(pass);
}
}
break;
}
}
}
void Game_Menu()
{
system("cls");
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 经 典 小 游 戏 *\n";
cout << "* 推 箱 子 *\n";
cout << "* 1.按 S 或 s 键 开 始 *\n";
cout << "* 2.按 Q 或 q 键 退 出 *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
getch();
}
void Game_Description()
{
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 操 作 提 示 *\n";
cout << "* 操作上移: W w ↑ *\n";
cout << "* 操作下移: S s ↓ *\n";
cout << "* 操作左移: A a ← *\n";
cout << "* 操作右移: D d → *\n";
cout << "* *\n";
cout << "* 退 出: Q q *\n";
cout << "* *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
}
int DrawMap()
{
cout << "关卡:" << pass << endl;
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (map[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout << '\n';
}
return 0;
}
void Move()
{
int r, c;
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
if (map[i][j] == 5 || map[i][j] == 8)
{
r = i;
c = j;
}
}
}
cout << "您当前的坐标为:(" << r << "," << c << ")" << endl;
int ch;
ch = getch();
switch (ch)
{
case 'W':
case 'w':
case 72:
if (map[r - 1][c] == 0 || map[r - 1][c] == 3)
{
map[r - 1][c] += 5;
map[r][c] -= 5;
}
else if(map[r - 1][c] == 4 || map[r - 1][c] == 7)
{
if (map[r - 2][c] == 0 || map[r - 2][c] == 3)
{
map[r - 2][c] += 4;
map[r - 1][c] += 1;
map[r][c] -= 5;
}
}
break;
case 'S':
case 's':
case '80':
if (map[r + 1][c] == 0 || map[r + 1][c] == 3)
{
map[r + 1][c] += 5;
map[r][c] -= 5;
}
else if (map[r + 1][c] == 4 || map[r + 1][c] == 7)
{
if (map[r + 2][c] == 0 || map[r + 2][c] == 3)
{
map[r + 2][c] += 4;
map[r + 1][c] += 1;
map[r][c] -= 5;
}
}
break;
case 'A':
case 'a':
case 75:
if (map[r][c - 1] == 0 || map[r][c - 1] == 3)
{
map[r][c - 1] += 5;
map[r][c] -= 5;
}
else if (map[r][c - 1] == 4 || map[r][c - 1] == 7)
{
if (map[r][c - 2] == 0 || map[r][c - 2] == 3)
{
map[r][c - 2] += 4;
map[r][c - 1] += 1;
map[r][c] -= 5;
}
}
break;
case 'D':
case 'd':
case 77:
if (map[r][c + 1] == 0 || map[r][c + 1] == 3)
{
map[r][c + 1] += 5;
map[r][c] -= 5;
}
else if (map[r][c + 1] == 4 || map[r][c + 1] == 7)
{
if (map[r][c + 2] == 0 || map[r][c + 2] == 3)
{
map[r][c + 2] += 4;
map[r][c + 1] += 1;
map[r][c] -= 5;
}
}
break;
case 'Q':
case 'q':
flag = false;
default:
break;
}
}
int finish()
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
if (map[i][j] == 4)
{
return 0;
}
}
}
return 1;
}
void setmap(int n){
if (n == 1)
{
memcpy(map, map1, sizeof(map1));
}
if (n == 2) {
memcpy(map, map2, sizeof(map2));
}
if (n == 3) {
memcpy(map, map3, sizeof(map3));
}
}
void color(int m)
{
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
}
··`
# 运行示例
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