golang --gin+websocket实现指定的数据点推送

这里提到的endpointId是一个负载了数据的逻辑点,就像一根水管的出口,有新数据来就会根据后端记录的endpointId推送到用户正在查看的endpointId。用户没有正在查看的endpoint就不会有新数据推送。这里如果如果对endpoint加上权限就相当于实现对实时数据的准确推送。

main包

mian.go

package main

import (
	"mcs/backend/core"
	"mcs/backend/global"
)
func main() {
   
	global.DS_LOG.Info("Server Starting.......")
	core.RunWindowsServer()
}

core包

server.go

package core

import (
	"context"
	"fmt"

	"mcs/backend/global"
)

func RunWindowsServer() {
   
//初始化global.DS_ROUTER变量
	InitRouter()
	address := fmt.Sprintf(":%d", global.DS_CONFIG.System.Addr)
	global.DS_LOG.Infof("服务端口:%s", address)
	go global.DS_WS_MANAGER.Start()
	global.DS_ROUTER.Run(address)
}

router.go

package core

import (
	"mcs/backend/controller/register"
	"mcs/backend/global"
	"mcs/backend/middleware"

	"github.com/gin-gonic/gin"
)

func InitRouter() {
   
	global.DS_ROUTER = gin.Default()
	rootGroup := global.DS_ROUTER.Group("api")

	publicGroup := rootGroup.Group("v1")
	{
   
		// 健康监测
		register.HealthRouter.InitHealthRouter(publicGroup)
	}
	privateGroup := rootGroup.Group("v1")

	privateGroup.Use(middleware.JWTAuth())

	{
   
		register.WebSocketRouter.InitWebsocketRouter(privateGroup)
	}
	global.DS_LOG.Info("路由注册完成")
}

api包

webSocket.go

package api

import (
	"net/http"

	"mcs/backend/global"

	"github.com/gin-gonic/gin"
	"github.com/gorilla/websocket"
)

type webSocketApi struct{
   }

func (wsa *webSocketApi) PingV2(c *gin.Context) {
   
	// 升级get请求为websocket协议
	ws, err := upGrader.Upgrade(c.Writer, c.Request, nil)
	if err != nil {
   
		return
	}
	client := global.NewWSClient(ws)
	go client.Write()
	go client.Read()
}

global包

ws.go

package global

import (
	"encoding/json"

	"github.com/gorilla/websocket"
	uuid "github.com/satori/go.uuid"
	"github.com/sirupsen/logrus"
)

// ws客户端管理
type ClientManager struct {
   
	clients    map[string]*Client
	broadcast  chan []byte
	register   chan *Client
	unregister chan *Client
}

// ws客户端
type Client struct {
   
	Alive bool   // 是否还存活
	id    string // 客户端自身的id,多个客户端管理
	// UserId        uint                   // 唯一标识客户端属于哪个请求的用户
	EndpointIdMap map[string]interface{
   } // 放当前该用户正在查看的endpoint,到时就只推送这个几个endpoint的新数据
	socket        *websocket.Conn
	send          chan []byte
}

func NewWSClient(socket *websocket.Conn) *Client {
   
	client := &Client{
   socket: socket, id: uuid.NewV4().String(), send: make(chan []byte)}
	DS_LOG.Infof("New user with uuid %s", client.id)
	// 客户端注册
	DS_WS_MANAGER.register <- client

	return client
}

// 发送到前端的消息结构体,前端可以根据endpointId选择把数据推送到指定的位置
type WSMessage struct {
   
	EndpointId *string `json:"endpointId"`
	Code       uint    `json:"code"`    // 消息代码
	Content    []byte  `json:"content"` // 消息内容
}

func (manager *ClientManager) Start() {
   
	logrus.Info("Websocket manager start")
	for {
   
		select {
   
		case client := <-manager.register:
			client.Alive = true
			manager.clients[client.id] = client

			// go func() {
   
			// 	time.Sleep(1 * time.Second)
			// 	msg := &Message{Code: UserCount, Content: manager.ClientsTotal()}
			// 	manager.Broadcast(msg)
			// }()

		case client := <-manager.unregister:
			if _, ok := manager.clients[client.id]; ok {
   
				DS_LOG.Infof("管道【%s】关闭", client.id)
				close(client.send)
				delete(manager.clients, client.id)
				// msg := &Message{Code: UserCount, Content: manager.ClientsTotal()}
				// manager.send(msg.JSON(), client)
				DS_LOG.Infof("管道【%s】已经关闭", client.id)
			}
		case message := <-manager.broadcast:
			msg := jsonUnmarshall(message)
			if msg.EndpointId != nil {
   
				for clientId := range manager.clients {
   
					if _, ok := manager.clients[clientId].EndpointIdMap[*msg.EndpointId]; ok {
   
						select {
   
						case manager.clients[clientId].send <- msg.Content:
							DS_LOG.Info("数据开始推送")
						default:
							/*logrus.Error("broadcast closed")
							close(conn.send)
							delete(manager.clients, conn)*/
						}
					}
				}
			}
		}
	}
}

func (msg *WSMessage) JSONMarshal() []byte {
   
	c, _ := json.Marshal(&msg)
	return c
}

func jsonUnmarshall(b []byte) WSMessage {
   
	msg := WSMessage{
   }
	json.Unmarshal(b, &msg)
	return msg
}

func (manager *ClientManager) send(message []byte, ignore *Client) {
   
	for userId := range manager.clients {
   
		if manager.clients[userId] != ignore {
   
			manager.clients[userId].send <- message
		}
	}
}

func (manager *ClientManager) Broadcast(msg *WSMessage) {
   
	select {
   
	// TODO: 需要为每个websocket管道配置单独的channel
	case manager.broadcast <- msg.JSONMarshal():
	default:
		DS_LOG.Error("无法立即写入通道,协程结束")
	}
}

func (manager *ClientManager) ClientsTotal() int {
   
	return len(manager.clients)
}

const (
	UserOnline  = 101 // 用户上线
	UserOffline = 102 // 用户下线
	UserCount   = 103 // 用户总数
	NewMsg      = 104 // 新消息
)

func (c *Client) Write() {
   
	defer func() {
   
		DS_LOG.Infof("User:%s closed conn", c.id)
		c.socket.Close()
	}()

	for {
   
		select {
   
		case message, ok := <-c.send:
			if !ok {
   
				c.socket.WriteMessage(websocket.CloseMessage, []byte{
   })
				return
			}

			c.socket.WriteMessage(websocket.TextMessage, message)
			DS_LOG.Info("数据已经推送")
		}
	}
}

func (c *Client) Read() {
   
	defer func() {
   
		DS_WS_MANAGER.unregister <- c
		c.socket.Close()
	}()

	for {
   
		t, b, err := c.socket.ReadMessage()
		if err != nil {
   
			DS_LOG.Error(err)
			DS_WS_MANAGER.unregister <- c
			c.socket.Close()
			break
		}
		DS_LOG.Info(t)
		DS_LOG.Info(string(b))
		endpointIdArr := EndpointIdList{
   }
		err = json.Unmarshal(b, &endpointIdArr)
		if err != nil {
   
			DS_LOG.Error("WS--READ ERR:", err)
			continue
		}
		// DS_LOG.Info("endpointArr=", endpointIdArr)
		endpointIdMap := make(map[string]interface{
   })
		for i := 0; i < len(endpointIdArr.EndpointIds); i++ {
   
			endpointIdMap[endpointIdArr.EndpointIds[i]] = nil
		}
		c.EndpointIdMap = endpointIdMap

	}
}

type EndpointIdList struct {
   
	EndpointIds []string `json:"endpointIds"`
}

在其他包里使用

byteMsgData:=[]byte("ahdaasdsada")
	msg := global.WSMessage{
   
			EndpointId: &endpointId,
			Content:    byteMsgData,
		}
		global.DS_WS_MANAGER.Broadcast(&msg)

这里的代码并不能复制之后直接使用,但是websocket部分已经全部在这

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