#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageConvolve.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
int main(int, char* [])
{
vtkNew<vtkNamedColors> colors;
// Create an image
vtkNew<vtkImageMandelbrotSource> source;
source->Update();
vtkNew<vtkImageCast> originalCastFilter;
originalCastFilter->SetInputConnection(source->GetOutputPort());
originalCastFilter->SetOutputScalarTypeToUnsignedChar();
originalCastFilter->Update();
vtkNew<vtkImageConvolve> convolveFilter;
convolveFilter->SetInputConnection(source->GetOutputPort());
double kernel[9] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
convolveFilter->SetKernel3x3(kernel);
convolveFilter->Update();
vtkNew<vtkImageCast> convolvedCastFilter;
convolvedCastFilter->SetInputConnection(convolveFilter->GetOutputPort());
convolvedCastFilter->SetOutputScalarTypeToUnsignedChar();
convolvedCastFilter->Update();
// Create an actor
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(
originalCastFilter->GetOutputPort());
vtkNew<vtkImageActor> convolvedActor;
convolvedActor->GetMapper()->SetInputConnection(
convolvedCastFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
// Setup renderer
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(leftViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
originalRenderer->ResetCamera();
vtkNew<vtkRenderer> convolvedRenderer;
convolvedRenderer->SetViewport(rightViewport);
convolvedRenderer->AddActor(convolvedActor);
convolvedRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
convolvedRenderer->ResetCamera();
// Setup render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(convolvedRenderer);
renderWindow->SetWindowName("ImageConvolve");
// Setup render window interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}