"""
Sprite Collect Coins
Simple program to show basic sprite usage.
Artwork from https://kenney.nl
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_collect_coins
"""
import random
import arcade
# --- Constants ---
SPRITE_SCALING_PLAYER = 0.5
SPRITE_SCALING_COIN = .25
COIN_COUNT = 50
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprite Collect Coins Example"
class MyGame(arcade.Window):
""" Our custom Window Class"""
def __init__(self):
""" Initializer """
# Call the parent class initializer
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# Variables that will hold sprite lists
self.player_list = None
self.coin_list = None
# Set up the player info
self.player_sprite = None
self.score = 0
# Don't show the mouse cursor
self.set_mouse_visible(False)
arcade.set_background_color(arcade.color.AMAZON)
def setup(self):
""" Set up the game and initialize the variables. """
# Sprite lists
self.player_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# Score
self.score = 0
# Set up the player
# Character image from kenney.nl
img = ":resources:images/animated_characters/female_person/femalePerson_idle.png"
self.player_sprite = arcade.Sprite(img, SPRITE_SCALING_PLAYER)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.player_list.append(self.player_sprite)
# Create the coins
for i in range(COIN_COUNT):
# Create the coin instance
# Coin image from kenney.nl
coin = arcade.Sprite(":resources:images/items/coinGold.png",
SPRITE_SCALING_COIN)
# Position the coin
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT)
# Add the coin to the lists
self.coin_list.append(coin)
def on_draw(self):
""" Draw everything """
self.clear()
self.coin_list.draw()
self.player_list.draw()
# Put the text on the screen.
output = f"Score: {self.score}"
arcade.draw_text(text=output, start_x=10, start_y=20,
color=arcade.color.WHITE, font_size=14)
def on_mouse_motion(self, x, y, dx, dy):
""" Handle Mouse Motion """
# Move the center of the player sprite to match the mouse x, y
self.player_sprite.center_x = x
self.player_sprite.center_y = y
def on_update(self, delta_time):
""" Movement and game logic """
# Generate a list of all sprites that collided with the player.
coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite,
self.coin_list)
# Loop through each colliding sprite, remove it, and add to the score.
for coin in coins_hit_list:
coin.remove_from_sprite_lists()
self.score += 1
def main():
""" Main function """
window = MyGame()
window.setup()
arcade.run()
if __name__ == "__main__":
main()
本程序是一个基本的精灵使用示例。它演示了如何在Arcade中创建和操作精灵。程序的目标是让玩家移动一个精灵来收集散落在屏幕上的硬币。
首先,程序导入了所需的包和模块。其中包括了Arcade和random模块。
程序定义了一些常量,如玩家精灵的缩放比例、硬币精灵的缩放比例和硬币数量。还定义了屏幕的宽度和高度以及窗口标题。
然后,程序创建了一个自定义的窗口类MyGame,继承自Arcade的Window类。在初始化过程中,程序设置了窗口的宽度、高度和标题,并初始化了玩家精灵列表和硬币精灵列表,以及玩家精灵和分数变量。程序还设置了背景颜色和隐藏了鼠标光标。
在setup()方法中,程序设置了玩家精灵的初始位置和角色图像,以及硬币精灵的位置和图像。这是通过随机生成硬币的位置来实现的。
在on_draw()方法中,程序使用arcade.draw_text()函数在屏幕上显示分数,并使用coin_list.draw()和player_list.draw()方法绘制硬币列表和玩家精灵列表。
在on_mouse_motion()方法中,程序根据鼠标的移动来移动玩家精灵的位置。
在on_update()方法中,程序检测玩家精灵与硬币精灵是否碰撞,如果有碰撞,则将硬币精灵从列表中移除,并将分数加一。
最后,程序定义了一个main()函数来初始化窗口和运行游戏。
如果直接运行这个程序,Arcade会创建一个窗口并显示游戏。玩家可以使用鼠标来控制玩家精灵的移动,并收集屏幕上的硬币。每收集一个硬币,分数就会增加一。