// Enum MirMobile.EAutoMoveState
// NumValues: 0x000C
enum class EAutoMoveState : uint8
{
None = 0,
AutoMove_Map = 1,
AutoMove_Quest = 2,
AutoMove_ReturnToCenter = 3,
AutoMove_Gather = 4,
AutoMove_ForceMove = 5,
AutoMove_GroupMeditation = 6,
AutoMove_Unknown = 7,
AutoMove_Trace = 8,
AutoMove_SelfComebackbyBattle = 9,
AutoMove_SelfComebackbyCounter = 10,
EAutoMoveState_MAX = 11,
};
UE4学习笔记 FPS游戏制作4 根据移动速度播放移动动画
2024-03-10 00:38:04 56 阅读