cesium-测量高度垂直距离

cesium做垂直测量

完整代码

<template>
	<div id="cesiumContainer" style="height: 100vh;"></div>
	<div id="toolbar" style="position: fixed;top:20px;left:220px;">
		<el-breadcrumb>
			<el-breadcrumb-item>量测</el-breadcrumb-item>
			<el-breadcrumb-item>垂直距离</el-breadcrumb-item>
		</el-breadcrumb>
		<el-row class="mb-4" style="margin-top: 15px">
			<el-button type="primary" @click="handleDrawPolyline">画线</el-button>
			<el-button type="primary" @click="handleDrawPolylineCancel">清除</el-button>
		</el-row>
	</div>
</template>
<script setup>
import {onMounted, ref} from "vue";
import * as Cesium from "cesium";
import InitCesium from "../js/InitCesiumHide.js";
import DrawVerticalDistance from "@/assets/utils/measure/DrawVerticalDistance.js";

let viewer = null;
let verticalDistance = null;

onMounted(() => {
	let initCesium = new InitCesium('cesiumContainer')
	viewer = initCesium.initViewer({});
	verticalDistance = new DrawVerticalDistance(viewer);
	flyToRight2();
})

const handleDrawPolyline = () => {
	if (verticalDistance) {
		// 开始量算
		verticalDistance.start();
	}
}

const handleDrawPolylineCancel = () => {
	if (!verticalDistance) return;
	verticalDistance.destroy();
}

const flyToRight2 = async () => {
	let tileset = await Cesium.Cesium3DTileset.fromUrl('/src/assets/tileset/12/tileset.json', {});

	update3dtilesMaxtrix(tileset);
	viewer.scene.primitives.add(tileset);
	viewer.flyTo(tileset);
}

function update3dtilesMaxtrix(tileSet) {
	//调整参数
	let params = {
		tx: 113.06265738392063, //模型中心X轴坐标(经度,单位:十进制度)
		ty: 22.646803971034342, //模型中心Y轴坐标(纬度,单位:十进制度)
		tz: 40, //模型中心Z轴坐标(高程,单位:米)
		rx: 0, //X轴(经度)方向旋转角度(单位:度)
		ry: 0, //Y轴(纬度)方向旋转角度(单位:度)
		rz: 2, //Z轴(高程)方向旋转角度(单位:度)
		scale: 1.3, //缩放比例
	};
	//旋转
	const mx = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(params.rx));
	const my = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(params.ry));
	const mz = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(params.rz));
	const rotationX = Cesium.Matrix4.fromRotationTranslation(mx);
	const rotationY = Cesium.Matrix4.fromRotationTranslation(my);
	const rotationZ = Cesium.Matrix4.fromRotationTranslation(mz);
	//平移
	const position = Cesium.Cartesian3.fromDegrees(
		params.tx,
		params.ty,
		params.tz
	);
	const m = Cesium.Transforms.eastNorthUpToFixedFrame(position);
	//旋转、平移矩阵相乘
	Cesium.Matrix4.multiply(m, rotationX, m);
	Cesium.Matrix4.multiply(m, rotationY, m);
	Cesium.Matrix4.multiply(m, rotationZ, m);
	//比例缩放
	const scale = Cesium.Matrix4.fromUniformScale(params.scale);
	Cesium.Matrix4.multiply(m, scale, m);
	// console.log("矩阵m:", m);
	//赋值给tileset
	tileSet._root.transform = m;
}
</script>
<style scoped>
#cesiumContainer {
	overflow: hidden;
}
</style>
<style>
.el-breadcrumb__inner {
	color: #ffffff !important;
}
</style>
InitCesiumHide
import * as Cesium from "cesium";

class InitCesiumHide {

	constructor(cesiumContainer, options) {
		this.cesiumContainer = cesiumContainer;
	}

	initViewer(options) {
		Cesium.Ion.defaultAccessToken = 'token';
		// 西南东北,默认显示中国
		Cesium.Camera.DEFAULT_VIEW_RECTANGLE = Cesium.Rectangle.fromDegrees(90, -20, 110, 90);
		return new Cesium.Viewer(this.cesiumContainer, {
			animation: false, // 隐藏动画控件
			baseLayerPicker: false, // 隐藏图层选择控件
			fullscreenButton: false, // 隐藏全屏按钮
			vrButton: false, // 隐藏VR按钮,默认false
			geocoder: false, // 隐藏地名查找控件  地理编码
			homeButton: false, // 隐藏Home按钮
			infoBox: false, // 隐藏点击要素之后显示的信息窗口
			sceneModePicker: false, // 隐藏场景模式选择控件
			selectionIndicator: false, // 显示实体对象选择框,默认true
			timeline: false, // 隐藏时间线控件
			navigationHelpButton: false, // 隐藏帮助按钮
			scene3DOnly: true, // 每个几何实例将只在3D中呈现,以节省GPU内存
			shouldAnimate: true, // 开启动画自动播放
			sceneMode: 3, // 初始场景模式 1:2D 2:2D循环 3:3D,默认3
			requestRenderMode: true, // 减少Cesium渲染新帧总时间并减少Cesium在应用程序中总体CPU使用率
			...options
		});
	}
}

export default InitCesiumHide
DrawVerticalDistance
import BaseMeasure from "./baseMeasure";
import '../prompt/prompt.css'
import Prompt from '../prompt/prompt.js'
import * as Cesium from "cesium";

/**
 * 三角测量类
 * @class
 * @augments BaseMeasure
 * @alias BaseMeasure.MeasureTriangle
 */
class DrawVerticalDistance extends BaseMeasure {
	constructor(viewer, opt) {
		super(viewer, opt);
		if (!opt) opt = {};
		this.unitType = "length";
		this.style = opt.style || {};
		//线
		this.heightfloatLabel = null;
		this.spaceDistancefloatLabel = null;
		this.horizonDistancefloatLabel = null;
		this.heightLine = null;
		this.spaceLine = null;
		this.horizonLine = null;
		this.firstPosition = null;
		this.endPosition = null;
		this.midPosition = undefined;
		this.lowPosition = undefined;
		this.highPosition = undefined;

	}

	//开始测量
	start(callback) {
		if (!this.prompt && this.promptStyle.show) {
			this.prompt = new Prompt(this.viewer, this.promptStyle)
		}
		var that = this;
		this.state = 1;
		that.handler.setInputAction((evt) => { //单击开始绘制
			var cartesian = that.getCatesian3FromPX(evt.position, that.viewer);
			if (!cartesian) return;
			if (!that.firstPosition) {
				that.firstPosition = cartesian.clone();
				that.heightfloatLabel = that.createLabel(cartesian, "");
				that.spaceDistancefloatLabel = that.createLabel(cartesian, "", 10);
				that.horizonDistancefloatLabel = that.createLabel(cartesian, "");

				let point = that.createPoint(cartesian.clone());
				point.wz = 0;
				that.controlPoints.push(point);

			} else {
				that.endPosition = cartesian;
				that.computerPosition(that.firstPosition, that.endPosition);

				let point = that.createPoint(cartesian.clone());
				point.wz = 1;
				that.controlPoints.push(point);

				if (that.handler) {
					that.handler.destroy();
					that.handler = null;
				}

				if (that.prompt) {
					that.prompt.destroy();
					that.prompt = null;
				}
				that.state = "endCreate";
				if (callback) callback();
			}
		}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
		this.handler.setInputAction(function (evt) {
			that.state = "creating";
			if (!that.firstPosition) {
				that.prompt.update(evt.endPosition, "左键点击确定起点,再次点击确定终点并结束");
				return;
			}
			that.prompt.update(evt.endPosition, "左键点击确定起点,再次点击确定终点并结束");

			var cartesian = that.getCatesian3FromPX(evt.endPosition, that.viewer);
			if (!cartesian) return;
			that.endPosition = cartesian;
			that.computerPosition(that.firstPosition, that.endPosition);

			if (that.firstPosition && that.endPosition && !that.heightLine) {

				that.heightLine = that.viewer.entities.add({
					polyline: {
						positions: new Cesium.CallbackProperty(function () {
							return [that.lowPosition, that.midPosition]
						}, false),
						show: true,
						material: new Cesium.PolylineOutlineMaterialProperty({
							color: Cesium.Color.GOLD,
							outlineWidth: 2,
							outlineColor: Cesium.Color.BLACK,
						}),
						width: 3,
					}
				});
				that.heightLine.objId = that.objId;

				that.horizonLine = that.viewer.entities.add({
					polyline: {
						positions: new Cesium.CallbackProperty(function () {
							return [that.highPosition, that.midPosition]
						}, false),
						show: true,
						material: new Cesium.PolylineOutlineMaterialProperty({
							color: Cesium.Color.GOLD,
							outlineWidth: 2,
							outlineColor: Cesium.Color.BLACK,
						}),
						width: 3,
					}
				});
				that.horizonLine.objId = that.objId;
			}
			if (that.heightLine) that.createLabels();
		}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
	}

	//计算正上方的点
	computerPosition(p1, p2) {
		const cartographic1 = Cesium.Cartographic.fromCartesian(p1.clone());
		const cartographic2 = Cesium.Cartographic.fromCartesian(p2.clone());
		if (cartographic1.height > cartographic2.height) {
			this.highPosition = p1.clone();
			this.lowPosition = p2.clone();
			this.midPosition = Cesium.Cartesian3.fromRadians(cartographic2.longitude, cartographic2.latitude, cartographic1.height);
		} else {
			this.lowPosition = p1.clone();
			this.highPosition = p2.clone();
			this.midPosition = Cesium.Cartesian3.fromRadians(cartographic1.longitude, cartographic1.latitude, cartographic2.height);
		}
	}

	startEdit(callback) {
		if (!(this.state == "endCrerate" || this.state == "endEdit")) return;
		this.state = "startEdit";

		if (!this.modifyHandler) this.modifyHandler = new Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
		let that = this;

		for (let i = 0; i < that.controlPoints.length; i++) {
			let point = that.controlPoints[i];
			if (point) point.show = true;
		}
		this.modifyHandler.setInputAction(function (evt) {
			let pick = that.viewer.scene.pick(evt.position);
			if (Cesium.defined(pick) && pick.id) {
				if (!pick.id.objId)
					that.modifyPoint = pick.id;
				that.forbidDrawWorld(true);
			}
		}, Cesium.ScreenSpaceEventType.LEFT_DOWN);

		this.modifyHandler.setInputAction(function (evt) {
			if (!that.modifyPoint) return;
			let cartesian = that.getCatesian3FromPX(evt.endPosition, that.viewer);
			if (!cartesian) return;
			that.modifyPoint.position.setValue(cartesian.clone());

			if (that.modifyPoint.wz == 0) {
				that.firstPosition = cartesian.clone()
			} else {
				that.endPosition = cartesian.clone()
			}

			that.computerPosition(that.firstPosition, that.endPosition);
			that.createLabels();

		}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);

		this.modifyHandler.setInputAction(function (evt) {
			if (!that.modifyPoint) return;
			that.modifyPoint = null;
			that.forbidDrawWorld(false);
			that.state = "endEdit";
			if (callback) callback();
		}, Cesium.ScreenSpaceEventType.LEFT_UP);
	}

	endEdit() {
		let that = this;
		this.state = "endEdit";

		if (this.modifyHandler) {
			this.modifyHandler.destroy();
			this.modifyHandler = null;
		}
		for (let i = 0; i < that.controlPoints.length; i++) {
			let point = that.controlPoints[i];
			if (point) point.show = false;
		}
	}

	createLabels() {
		let that = this;
		//高度差
		var height = Math.abs(Cesium.Cartographic.fromCartesian(that.highPosition).height - Cesium.Cartographic.fromCartesian(that.lowPosition).height);
		var height_mid = Cesium.Cartesian3.midpoint(that.lowPosition, that.midPosition, new Cesium.Cartesian3());
		that.heightfloatLabel.show = true;
		that.heightfloatLabel.position.setValue(height_mid);
		let text1 = that.formateLength(height, that.unit);
		that.heightfloatLabel.label.text = "垂直距离:" + text1;
		that.heightfloatLabel.length = height;
	}

	claer() {
		this.destroy();
	}

	//清除测量结果
	destroy() {
		this.state = "no";
		let that = this;

		if (that.heightLine) {
			that.viewer.entities.remove(that.heightLine);
			that.heightLine = null;
		}
		// if (this.spaceLine) {
		// 	this.viewer.entities.remove(this.spaceLine);
		// 	this.spaceLine = null;
		// }
		if (that.horizonLine) {
			that.viewer.entities.remove(that.horizonLine);
			that.horizonLine = null;
		}
		if (that.heightfloatLabel) {
			that.viewer.entities.remove(that.heightfloatLabel);
			that.heightfloatLabel = null;
		}
		that.heightfloatLabel = null;
		if (this.spaceDistancefloatLabel) {
			this.viewer.entities.remove(this.spaceDistancefloatLabel);
			this.spaceDistancefloatLabel = null;
		}
		that.spaceDistancefloatLabel = null;
		if (that.horizonDistancefloatLabel) {
			that.viewer.entities.remove(that.horizonDistancefloatLabel);
			that.horizonDistancefloatLabel = null;
		}
		that.horizonDistancefloatLabel = null;
		if (that.prompt) {
			that.prompt.destroy();
			that.prompt = null;
		}
		if (that.handler) {
			that.handler.destroy();
			that.handler = null;
		}
	}


	setUnit(unit) {
		if (this.heightfloatLabel) {
			let text1 = this.formateLength(this.heightfloatLabel.length, unit);
			this.heightfloatLabel.label.text = "垂直距离:" + text1;
		}


		this.unit = unit;
	}
}

export default DrawVerticalDistance;

效果图

相关推荐

  1. Cesium】根据相机距离隐藏或显示模型

    2024-02-05 09:12:01       43 阅读
  2. OpenCV构建交互式图像距离测量工具

    2024-02-05 09:12:01       39 阅读

最近更新

  1. docker php8.1+nginx base 镜像 dockerfile 配置

    2024-02-05 09:12:01       98 阅读
  2. Could not load dynamic library ‘cudart64_100.dll‘

    2024-02-05 09:12:01       106 阅读
  3. 在Django里面运行非项目文件

    2024-02-05 09:12:01       87 阅读
  4. Python语言-面向对象

    2024-02-05 09:12:01       96 阅读

热门阅读

  1. pandas学习一

    2024-02-05 09:12:01       48 阅读
  2. el-button新的type可选值

    2024-02-05 09:12:01       53 阅读
  3. 开源文化的未来:面临的挑战与机遇(AI)

    2024-02-05 09:12:01       47 阅读
  4. 2023年度总结

    2024-02-05 09:12:01       54 阅读
  5. c#队列和栈

    2024-02-05 09:12:01       50 阅读
  6. iOS面试题

    2024-02-05 09:12:01       56 阅读
  7. 机器人抓取 [ 题目/摘要 ] 更新中..

    2024-02-05 09:12:01       53 阅读
  8. npm eslint 禁用

    2024-02-05 09:12:01       42 阅读